Elite Games - Свобода среди звезд!

Справочник по скриптовым командам игры X3:Reunion


- A -

abort god event

add big ship

add blueprints to player HQ type

add default items to ship

add event listener questevent objevent script

add lasers per value0100 flags

add merchant base wanted wares owned wares cash rank

add money

add money to player

add notoriety race value

add primary resource to factory

add product to factory or dock

add second resource to factory

add shields per value0100

add to formation with leader

add to patrol group for sector

add units of

al engine register script

al engine set plugin description to

al engine set plugin timer interval to s

al engine unregister script

append to array

array alloc size

attack run on target timeout ms

attack run on target timeoutms speedlimit

auto sync patrol sector with environment

- B -

best missile type for target

break

buy units of

buy units of to a max price of Cr

- C -

call script

can be controlled by race logic

can buy ware

can execute StartAction

can missile be installed

can sell ware

can transport ware

catch ware object

change event news availibility race sector jumps

check select and fire missile on

clone array index

connect ship commandsignal to script with prio

connect wing commandsignal to script with prio

continue

copy array index into array at index

create asteroid type addto resource yield x y z

create debris type addto resource yield x y z

create flying ware maintype subtype count sector x y z selfdestruct

create gate type addto gateid dstsecx dstsecy dstgateid x y z

create nebula type addto x y z

create planet subtype addto x y z

create ship type owner addto x y z

create special type addto x y z

create station type owner addto x y z

create sun subtype r g b addto x y z

- D -

datatyp

dec

decouple ships

defensive move type intensity timeoutms avoid object

define label

destruct show no explosion

disable ship rebuild

display news article page newsid occurrences maxoffertime maxtime placeholderrace1 race2 customarray

- E -

else

enable signalinterrupt handling

end conditional

endsub

escort ship

escort ship timeout ms

exists

exists SectorObject

- F -

factory production task on

find a random sector startsector jumps owner

find a random sector startsector jumps owner security level

find asteroid sector resourcetype minyield flags refobj maxdist maxnum refpos

find best missile for target

find debris sector resource min yield flags refobj num max distance refpos

find enemy in firing range of turret

find flying ware sector maintype subtype flags refobj maxdist maxnum refpos

find nearest enemy ship maxdist

find nearest enemy station maxdist

find nearest missile aiming to me

find nebula sector type effect flags refobj maxdist maxnum refpos

find position of pattern in

find ship class or type race flags refobj maxnum with homebase

find ship sector class or type race flags refobj maxdist maxnum refpos

find station in galaxy startsector class or type race flags refobj serial maxjumps

find station in galaxy startsector class or type race flags refobj serial maxjumps num

find station product with best price depend on jumps maxprice amount maxjumps startsector trader

find station product with best price maxprice amount maxjumps startsector trader

find station product with min jumps maxprice amount maxjumps startsector trader

find station resource with best price depend on jumps minprice amount maxjumps startsector trader

find station resource with best price minprice amount maxjumps startsector trader

find station resource with min jumps minprice amount maxjumps startsector trader

find station sector class or type race flags refobj maxdist maxnum refpos

find station sells resource with best price depend on jumps maxprice amount maxjumps startsector trader

find station sells resource with best price maxprice amount maxjumps startsector trader

find station sells resource with min jumps maxprice amount maxjumps startsector trader

finish god event

fire laser of turret ahead

fire lasers on target using turret

fire missile on

fits laser into turret

fixed cos

fixed sin

fly to home base

fly to sector

fly to station

follow object with precision m

follow with precision m timeout ms

force position x y z

format seconds to Zura time string

- G -

get ammunition of laser

get amount of ware in cargo bay

get array of missiles aiming to me

get asteroid array from sector

get asteroid yield

get attack target

get attacker

get average price of ware

get best store amount of ware

get cargo bay size

get command

get command target

get command target2

get current action

get current galaxy flight timestep in ms

get current laser strength

get current max speed

get current missile

get current shield strength

get current speed

get data for merchant item number

get defined amount of ware as ship hardware

get destination

get distance between and

get distance position array1 array2

get distance to position array

get distance to x y z

get dock array from sector

get dock bay size

get east warp gate

get environment

get factory array from sector

get fight rank

get fire missile probability

get fire missile time difference in seconds

get flight time

get flying ware count

get follow mode

get formation

get formation follower ships

get formation leader

get free amount of ware in cargo bay

get free volume of cargo bay

get free volume of ware in cargo bay

get gate destination return sector

get gate id

get global variable name

get homebase

get homesector

get hull

get hull damage of laser

get hull percent

get ID code

get index of in array offset 1

get intermediates buyable

get intermediates sellable

get job id

get job idle rate

get job jump range

get job leader

get jumps from sector to sector

get Khaak aggression level

get laser type in bay

get laser type in turret at slot

get length of string

get local variable name

get maintype

get maintype of ware

get max amount of ware that can be stored in cargo bay

get max hull

get max laser strength in turret

get max number of lasers in turret

get max price of ware

get max price of ware as secondary resource

get max sectors in x direction

get max sectors in y direction

get max shield type that can be installed

get max speed

get max store amount of ware

get max trade jumps

get max upgraded speed

get max upgrades for upgrade

get max ware transport class

get maximum laser strength

get maximum shield strength

get merchants

get min price of ware

get min price of ware as secondary resource

get missile max damage of

get missile range of

get money

get most destructive missile type that can be installed

get name

get next gate on route from to

get next sector on route from sector to sector

get north warp gate

get notoriety from race to race

get notoriety to race

get NPC fleet

get NPC personal ship

get number of landed ships

get number of laser bays

get number of primary resources

get number of products per cycle

get number of resources

get number of resources per cycle for ware

get number of secondary resources

get number of shield bays

get number of subtypes of maintype

get number of turrets

get object class

get object from SectorObject

get owned ships classtype

get owner race

get PID

get pilot aggression

get pilot fightskill

get pilot morale

get pilot name

get player money

get player name

get player owned ship array from sector

get player owned station array from sector

get player ship

get player tracking aim

get position as array

get power generator

get power generator of shipstation type

get price of ware

get product ware

get production cycle time account for secondary resources

get production status as percentage

get products

get random name race

get random NPC

get range of laser

get range of missile type

get relation to object

get relation to race

get relvalue of

get remaining production cycle time

get resource waretype of asteroid

get rot alpha

get rot beta

get rot gamma

get scanner range

get script command

get script command target

get script command upgrade command

get script name

get script priority

get script version

get sector

get sector from universe index x y

get SectorObject ID

get serial name of station

get shield and hull percent

get shield damage of laser

get shield percent

get shield type in bay

get ship array from sectorshipstation

get ship array of race classtype

get ship hardware as array

get size of object

get south warp gate

get station array from sector

get station array of race classtype

get substring of offset length

get subtype

get subtype of ware

get task ID

get total volume in cargo bay

get trade rank

get tradeable ware array from ship

get tradeable ware array from station

get transport class of ware

get true amount of ware in cargo bay

get true owner

get true volume of ware in cargo bay

get universe x index

get universe y index

get upgrade price cargospeedrot units

get volume of ware

get volume of ware in cargo bay

get wanted ware

get wanted ware count

get ware from maintype and subtype

get ware type code of object

get ware type of SectorObject

get warearray for

get warp gate gate id

get west warp gate

get x position

get y position

get z position

give formation leadership to

global script map ignore key class race

global script map remove key class race

global script map set key class race script prio

goto label

goto sub

- H -

has a free ship dock port ship subtype

has collectible rocks

has formation ships

has illegal ware onboard race

has same environment as

- I -

ignore collisions

ignore ship commandsignal

inc

infinite loop detection enabled

insert into array at index

install units of

interrupt task with script and prio arg1 arg2 arg3 arg4

interrupt with script and prio

interrupt with script and prio arg1 arg2 arg3 arg4

is a enemy

is a friend

is a new script version available

is asteroid scanned

is datatyp

is decoupled ships leader

is detectable

is disabled

is docked

is docking allowed at

is docking possible of

is hidden

is hired

is in a sector

is in firing range of turret

is in same sector as

is known

is landed

is landing

is missile ready to fire

is neutral to me

is of class

is of type

is player wingman

is plot state flag

is script on stack of task

is script with prio on stack

is sector known by the player

is signalinterrupt handling on

is starting

is target visible

is task in use

is ware illegal in sectors

- L -

last load time

launch fight drones protect me or attack target

load text id

load units of

lock ware on station for this

- M -

merchant got ware quantity

merchant sold ware quantity

move around ms

move to debrisasteroid and turn turret to target timeout

move to position continue x y z with precision m

move to position x y z with precision m

move to ware object for collecting timeout ms

- N -

needed jump drive energy for jump to sector

NPC is aggressive

NPC send voice message id

NPC wants to bail

- O -

only player own ships can trade with

order ship in next shipyard owner sector class optional default shiptype for race

- P -

play sample

play sample: incoming transmission , from object

player HQ has blueprints for type

player loses police licence for race

playing time

put into environment

- R -

random value from 0 to 1

random value from to 1

read text page id

register god event script mask

register hotkey to call script

register quest script instance multiple

release NPC

release NPC personal ship

remove all patrol group references

remove blueprints from player HQ type

remove element from array at index

remove event listener questevent

remove from any formation

remove from patrol group for sector

remove merchant

remove primary resource from factory

remove product from factory or dock

remove second resource from factory

reset flight time

reset merchant expiry

resize array to

return

- S -

scan potential pirate for illegal wares

script engine version

select and switch lasers for target in turret scan for friends

select new formation leader by ship class strength minspeed

sell units of

send audio message to player

send incoming message to player: display it=

send incoming message: text= temporary=

send incoming question to player: callback=

send signal arg1 arg2 arg3 arg4

serialise object

set as player wingman

set asteroid scanned to

set attack target to

set attacker to

set command

set command target

set command target target2 par1 par2

set command target2

set current shield strength to

set defined amount of ware as ship hardware

set destination to

set fire missile probability to

set fire missile time difference to s

set follow mode

set formation

set global variable name value

set homebase to

set homesector to

set hull to

set intermediates buyable to

set intermediates sellable to

set Khaak aggression level to

set known status to

set local variable name value

set name to

set notoriety of to points

set owner race to

set pilot aggression

set pilot fightskill to

set pilot morale

set pilot name to

set pilot speaker voice face Pirate subrace Argon female

set pirate cover state to

set player tracking aim to

set position x y z

set price of ware to Cr

set quest state with message quest state msg

set quest timeout to

set questevent timer to ms

set race logic control enabled to

set relation against to

set relations from notoriety include player as target and race teladi as owner

set rotation alpha beta gamma

set script command

set script command target

set script command upgrade command upgrade

set script command upgrade command upgrade script

set script priority to

set serial name of station to

set ship commandsignal to global default behaviour

set ship disabled to

set StartAction enabled to

set state of news article page id to

set wanted ware count to

set wanted ware to

should a missile be fired

size of array

spawn NPC fleet rank

spawn NPC personal ship rank

speak text: page= id= priority=

sprintf fmt

sprintf pageid textid

square root of

START command arg1 arg2 arg3 arg4

start job

start task with script and prio arg1 arg2 arg3 arg4 arg5

state of news article page id

station send defend squad against ship

station trade and production tasks on

string to integer

substitute in string pattern with

switch laser in turret gun to

system date is month day

- T -

trades with ware

turn turret to target timeout ms

turret can use laser

- U -

unload units of

unregister hotkey

use jump drive target

uses ware as primary resource

uses ware as product

uses ware as secondary resource

- W -

wait idle rate minimum ms

wait ms

wait randomly from to ms

write to log file append printf fmt

write to log file append printf pageid textid

write to log file append value

write to logbook

write to player logbook

write to player logbook printf fmt

write to player logbook printf pageid textid