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Справочник по скриптовым командам игры X3:Reunion |
- A -
add blueprints to player HQ type
add event listener questevent objevent script
add lasers per value0100 flags
add merchant base wanted wares owned wares cash rank
add primary resource to factory
add product to factory or dock
add second resource to factory
add to patrol group for sector
al engine set plugin description to
al engine set plugin timer interval to s
attack run on target timeout ms
attack run on target timeoutms speedlimit
auto sync patrol sector with environment
- B -
buy units of to a max price of Cr
- C -
can be controlled by race logic
change event news availibility race sector jumps
check select and fire missile on
connect ship commandsignal to script with prio
connect wing commandsignal to script with prio
copy array index into array at index
create asteroid type addto resource yield x y z
create debris type addto resource yield x y z
create flying ware maintype subtype count sector x y z selfdestruct
create gate type addto gateid dstsecx dstsecy dstgateid x y z
create nebula type addto x y z
create planet subtype addto x y z
create ship type owner addto x y z
create special type addto x y z
create station type owner addto x y z
create sun subtype r g b addto x y z
- D -
defensive move type intensity timeoutms avoid object
display news article page newsid occurrences maxoffertime maxtime placeholderrace1 race2 customarray
- E -
enable signalinterrupt handling
- F -
find a random sector startsector jumps owner
find a random sector startsector jumps owner security level
find asteroid sector resourcetype minyield flags refobj maxdist maxnum refpos
find debris sector resource min yield flags refobj num max distance refpos
find enemy in firing range of turret
find flying ware sector maintype subtype flags refobj maxdist maxnum refpos
find nearest enemy ship maxdist
find nearest enemy station maxdist
find nearest missile aiming to me
find nebula sector type effect flags refobj maxdist maxnum refpos
find ship class or type race flags refobj maxnum with homebase
find ship sector class or type race flags refobj maxdist maxnum refpos
find station in galaxy startsector class or type race flags refobj serial maxjumps
find station in galaxy startsector class or type race flags refobj serial maxjumps num
find station product with best price depend on jumps maxprice amount maxjumps startsector trader
find station product with best price maxprice amount maxjumps startsector trader
find station product with min jumps maxprice amount maxjumps startsector trader
find station resource with best price depend on jumps minprice amount maxjumps startsector trader
find station resource with best price minprice amount maxjumps startsector trader
find station resource with min jumps minprice amount maxjumps startsector trader
find station sector class or type race flags refobj maxdist maxnum refpos
find station sells resource with best price maxprice amount maxjumps startsector trader
find station sells resource with min jumps maxprice amount maxjumps startsector trader
fire lasers on target using turret
follow object with precision m
follow with precision m timeout ms
format seconds to Zura time string
- G -
get amount of ware in cargo bay
get array of missiles aiming to me
get asteroid array from sector
get current galaxy flight timestep in ms
get data for merchant item number
get defined amount of ware as ship hardware
get distance position array1 array2
get distance to position array
get fire missile time difference in seconds
get free amount of ware in cargo bay
get free volume of ware in cargo bay
get gate destination return sector
get index of in array offset 1
get jumps from sector to sector
get laser type in turret at slot
get max amount of ware that can be stored in cargo bay
get max laser strength in turret
get max number of lasers in turret
get max price of ware as secondary resource
get max sectors in x direction
get max sectors in y direction
get max shield type that can be installed
get min price of ware as secondary resource
get most destructive missile type that can be installed
get next gate on route from to
get next sector on route from sector to sector
get notoriety from race to race
get number of primary resources
get number of products per cycle
get number of resources per cycle for ware
get number of secondary resources
get number of subtypes of maintype
get player owned ship array from sector
get player owned station array from sector
get power generator of shipstation type
get production cycle time account for secondary resources
get production status as percentage
get remaining production cycle time
get resource waretype of asteroid
get script command upgrade command
get sector from universe index x y
get ship array from sectorshipstation
get ship array of race classtype
get station array of race classtype
get substring of offset length
get tradeable ware array from ship
get tradeable ware array from station
get true amount of ware in cargo bay
get true volume of ware in cargo bay
get upgrade price cargospeedrot units
get volume of ware in cargo bay
get ware from maintype and subtype
global script map ignore key class race
global script map remove key class race
global script map set key class race script prio
- H -
has a free ship dock port ship subtype
- I -
infinite loop detection enabled
interrupt task with script and prio arg1 arg2 arg3 arg4
interrupt with script and prio
interrupt with script and prio arg1 arg2 arg3 arg4
is a new script version available
is signalinterrupt handling on
- L -
launch fight drones protect me or attack target
- M -
move to debrisasteroid and turn turret to target timeout
move to position continue x y z with precision m
move to position x y z with precision m
move to ware object for collecting timeout ms
- N -
needed jump drive energy for jump to sector
- O -
only player own ships can trade with
order ship in next shipyard owner sector class optional default shiptype for race
- P -
play sample: incoming transmission , from object
player HQ has blueprints for type
player loses police licence for race
- R -
register god event script mask
register hotkey to call script
register quest script instance multiple
remove all patrol group references
remove blueprints from player HQ type
remove element from array at index
remove event listener questevent
remove from patrol group for sector
remove primary resource from factory
remove product from factory or dock
remove second resource from factory
- S -
scan potential pirate for illegal wares
select and switch lasers for target in turret scan for friends
select new formation leader by ship class strength minspeed
send incoming message to player: display it=
send incoming message: text= temporary=
send incoming question to player: callback=
send signal arg1 arg2 arg3 arg4
set command target target2 par1 par2
set current shield strength to
set defined amount of ware as ship hardware
set fire missile probability to
set fire missile time difference to s
set global variable name value
set pilot speaker voice face Pirate subrace Argon female
set quest state with message quest state msg
set race logic control enabled to
set relations from notoriety include player as target and race teladi as owner
set script command upgrade command upgrade
set script command upgrade command upgrade script
set ship commandsignal to global default behaviour
set state of news article page id to
speak text: page= id= priority=
START command arg1 arg2 arg3 arg4
start task with script and prio arg1 arg2 arg3 arg4 arg5
station send defend squad against ship
station trade and production tasks on
substitute in string pattern with
- T -
turn turret to target timeout ms
- U -
uses ware as secondary resource
- W -
write to log file append printf fmt
write to log file append printf pageid textid
write to log file append value