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Звездные волки 2: Гражданская война: «Topic for English speaking users» |
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Kish 835 EGP
Рейтинг канала: 6(464) Репутация: 164 Сообщения: 14640 Откуда: Великокацапия Зарегистрирован: 05.03.2002 |
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1. Hey everybody, and welcome to our interactive FAQ, forum - call it whatever you like.
First of all: there are some rules of communication, everyone should respect:
2. Treat others (even opponents) with respect and patience, behave with dignity - you gonna like this way of talking after some practice
3. Treat people as you'd like to be treated.
4. Dirty slang and its "substitutes", insults (even hidden) are not acceptable in any form and, thus, are forbidden. As well as abundance of speach patterns, with lots of idiomatical expressions - not everyone is fluent in English.
5. And one more thing: when you discuss the game and ask or answer for any walkthrough moments or game tricks, please use the "spoiler" tags:
Код: |
[spoiler][/spoiler] or
[spoiler="some description here"][/spoiler]
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Dont spoil the game for others.
For (still) unregistered users:
1. When you are writing a message, please specify your nickname, otherwise your question could be passed unattended.
_________________ If Tetris Has Taught Me Anything, It’s That Errors Pile Up and Accomplishments Disappear
Последний раз редактировалось: Kalembas (16:28 18-09-2007), всего редактировалось 2 раз(а) Последний раз редактировалось: NRG (10:04 18-09-2007), всего редактировалось 4 раз(а) |
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Tech
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Hello,
someone has dropped a message on a german forum about a new expansion of SW2.
Was this to test if there is any interest in such an expansion or is it already decieded that an english/german version will be published?
Btw. i still gamble with SW1 and tried to create an additional mission. All is going well and its no problem to implement new models or to make triggers and functions work.
But i'm stuck with the "localization": Normally text strings for messages in a mission are collected in a "text.loc" file of a so-called 'DYNAMIC' type, which i'm unable to reproduce. But when i use 'STANDART' type i get error messages, when the mission is reloaded (text strings are already known then). Writing messages directly into the script-files works, but is circumstantial. Additionally there are always error messages regarding missing *.ogg-files in the LOGfile.txt.
Can you help me to solve this problem?
Thank you,
Tech
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NRG 2525 EGP
Рейтинг канала: 5(246) Репутация: 435 Сообщения: 10010 Откуда: Odessa, Ukraine Зарегистрирован: 07.02.2001 |
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Hello
Tech : |
Was this to test if there is any interest in such an expansion or is it already decieded that an english/german version will be published?
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This was an official announcement of the project, we hope to release this year. As to english/german version - our publisher told us, that there are some plans about localization. But it's little early to specify any details - first we have to finish all work with russian version.
when we have any information about english/german localization, we surely publish it on-the-fly.
_________________ Единица измерения равнодушия - один хер.
Последний раз редактировалось: NRG (01:00 05-10-2007), всего редактировалось 1 раз |
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NRG 2525 EGP
Рейтинг канала: 5(246) Репутация: 435 Сообщения: 10010 Откуда: Odessa, Ukraine Зарегистрирован: 07.02.2001 |
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We are glad to present first gameplay video, demonstrating combat situation. maybe it's not as detailed, as it should be, but it's just a small part of demo videos we are preparing for "IgroMir" exhibition.
More videos are on the way
Hi-Res (43 Mb)
Lo-Res (7 Mb)
Hope you'll like it
_________________ Единица измерения равнодушия - один хер.
Последний раз редактировалось: Kalembas (23:56 19-10-2007), всего редактировалось 1 раз Последний раз редактировалось: NRG (01:32 19-10-2007), всего редактировалось 1 раз |
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Tech
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It is a sad thing that i never got a reaction to the localization problem i've descriebed in my former post...
Tech
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NRG 2525 EGP
Рейтинг канала: 5(246) Репутация: 435 Сообщения: 10010 Откуда: Odessa, Ukraine Зарегистрирован: 07.02.2001 |
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all texts are encrypted
without special utility it's impossible to insert any texts in one or more easy ways.
the utility is a subject of copyright licence
_________________ Единица измерения равнодушия - один хер. |
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Tech
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NRG : |
...the utility is a subject of copyright licence
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Ok. I hoped this wouldn't be the case.
Thank you
Tech
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anonilous
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Hi folks, if not too much of a worry, please post in Screenshots a shot of the global map. Interesting for me is what lies ahead.
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anonilous
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NRG : |
all texts are encrypted
without special utility it's impossible to insert any texts in one or more easy ways.
the utility is a subject of copyright licence
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You won't make it easy for modding, are you? /sarcasm/
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Kalembas 1335 EGP
Рейтинг канала: 5(145) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003 |
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Dont be so sarcastic
We already done that. For the modders sake we've created a new type of file, specially designed for modding purposes.
FILETYPE MODDING works with the same array as FILETYPE DYNAMIC does, but is not affected by a decoder.
So you have the complete freedom in creating your own active information (dialogs, messages, etc) implementations and localizations without respect to coded text, or along with coded text, its up to you. The engine will now recognize your custom uncoded texts and will not cause the fatal error, or other malfunctions.
PS this feature is only release affiliate, no demo implementation.
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей... |
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anonilous
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Thank for everything lads, you are magnificent. One more question - inside one of the russian branches of the forum I saw "SetPlayerMotherShip". Does that mean that now the baseship can be changed in the midgame without (or with minimal) modding? If yes, how is it working - buying new and better one on the market or by capturing/winning/stealing one?
ps. I am sure that you already received this question many times, but when the demo version will appear?
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Kalembas 1335 EGP
Рейтинг канала: 5(145) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003 |
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Yes, you can obtain a new Mothership. How? Well, its only the bounds of your imagination and scripting skills. "SetPlayerMothership" does all the job for mechanical change of Mothership, just call it. Other aspects: stealing, capturing, winning etc, its only the way of your modding. What you mod, is thats you get.
anonilous : |
when the demo version will appear
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Demo is in publisher's hands now. Its up to them to decide now.
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей...
Последний раз редактировалось: Kalembas (16:00 04-01-2008), всего редактировалось 1 раз |
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anonilous
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Please, if you have it of course, post a screenshot with the global map, or at least with any map from the demo version. Thanks.
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Kalembas 1335 EGP
Рейтинг канала: 5(145) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003 |
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Heh heh heh. You'll see the global map on release, not earlier.
Demo map will be available on demo release, thats for sure
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей... |
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Stormcrow 1231 EGP
Рейтинг канала: 5(162) Репутация: 226 Сообщения: 3548 Откуда: Море Дирака Зарегистрирован: 24.11.2007 |
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I didn't expect you to say anything else, Kalembas.
2 anonilous
As far as I know (and if am not mistaken ) global map will resemble the one in the Star Wolves 2. Global map is a part of the plot. So.. Just be patient and wait.
_________________ Лишь в сердце шторма буревестник свой покой найдёт и смысл жизни обретёт. |
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anonilous
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Stormcrow : |
global map will resemble the one in the Star Wolves 2
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Most likely you are right. I cannot figure any other reason for the rejection. If there is something new, keeping it locked away makes bad advertisement.
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Kalembas 1335 EGP
Рейтинг канала: 5(145) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003 |
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You'll see everything by yourself at the appropriate time. Whats the sense in guessing?
None publishes plot, scenarios, scripts and other cruicial details before release. So be patioent and you'll find everything by yourself.
As far as I remember, the info about systems was published. It was said somthing like "more than 100 star systems". And if in original SW2 there were only 80+ systems, could be the new map the same as you speak, huh?
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей... |
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Grey (Last) 72 EGP
Рейтинг канала: 1(3) Репутация: 14 Сообщения: 344 Откуда: Белогорье Зарегистрирован: 10.10.2007 |
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One is exact - map will be very interesting.
Setting questions in the Russian theme, I have received a hint from the chief of the project, that except for systems from "Star Wolves 2" in new game, will be all systems and sectors from "Star Wolves 1" + "Star Wolves: Heritage of Empire" + something else... Such large "huh"
_________________ - Значит, они просто кидаются камнями?
- Да. Астероидами, лунами, планетами... |
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anonilous
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Can the mothership be steered from members of the team? If yes, will they be "glued" to the chairs in the cockpit /SW2 style/, or anyone can be placed there?
ps. Nice thing is that with the maps /if true/. I'll probably need month or so just to familiarize with it. The game will be localized in english, right?
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Kalembas 1335 EGP
Рейтинг канала: 5(145) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003 |
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Didnt quite catch the first question. As concerns others:
- any team member can be placed as a pilot of a base, giving his bonuses to the ship, and easily removed from it. Thats the matter of your tactics.
- Localization is a matter of publisher's intentions.
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей... |
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Звездные волки 2: Гражданская война: «Topic for English speaking users» |
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