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Канал EVE Online: «EVE-OnLine News» |
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Banderas
230 EGP
   Рейтинг канала: 1(2) Репутация: 35 Сообщения: 401 Откуда: Россия Санкт-Петербург Зарегистрирован: 12.12.2003
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тк Патчей и всякой разной инфы выходит достаточно много предлогаю такую темку (можно даже закрепить и резать флуд не относящийся к Новостям)
6 го Июня нас ждет очередной БлуддПатч с 11:00 до 15:00 по гринвичу
Bloodlines Patch Notes
Fixes, Changes and Improvements
Ships
Carrier cargo holds can no longer be overloaded.
Mothership volume has been decreased and they can now be stored in Capital Ship Assembly and Maintenance Arrays.
The description of the Gila has been updated. It incorrectly stated an optimal range bonus instead of the correct hybrid damage bonus.
The Sleipnir and Astarte's description have been fixed and display the proper 10% bonus to falloff instead of 5%.
Wolf's falloff bonus has been increased to 10% to balance it with other ships of the same class.
An error in the Badger description has been amended.
The Eris missile thermal damage bonus has been fixed.
The Bantam's description now lists a 20% mining yield bonus instead of an optimal range bonus.
The description for the Atron frigate was incorrect and now shows the correct 5% bonus to small hybrid turrets per gallente frigate skill level.
Modules, Weapons and Drones
Focused Medium Beam Laser II falloff has been increased to 6,000m. Its falloff used to be lower than TL1, named and faction equivalents.
The Bloodclaw Precision Light Missile description error has been fixed.
The Jump Portal Generator I no longer requires Jump Portal Generation at lvl 5. The module may be used with the skill trained to lvl 1.
Skills and Implants
Removed the Sharpshooting skill requirement from Drone Sharpshooting and Navigation from Drone Navigation.
Player Owned Structures, Science and Industry
Corporation Hangar Array has been increased in capacity to 1.4 million total storage.
Mission services have been added to the Cloning, Manufacturing and Refining conquerable outposts.
Mining Barges and Elite Mining Barges can now be built in Medium Ship Assembly Arrays.
Markets
The Jump Portal Generation & Cloning Facility Operation skills have been added to the market and seeded.
The Clone Facility Operation skill has been seeded on the market.
The Jump Portal Generation skill has been seeded on the market.
New groups have been added to the blueprints list and some blueprints have been moved into more applicable groups.
Deadspaces, Agents and Missions
All overseers in DL5 complexes and up have received some modification ranging from spawn frequency to aggression radius.
The respawn rate of certain overseers has been adjusted.
A number of defence tactics in deadspace complexes have been revamped. Some deadspace pockets will now alert the overseer pirates to intruders, while in other pockets the pirate forces are now much more paranoid than before.
The spawn time of all "keyholder" equivalents in complexes of difficulty levels 5 to 10 has been adjusted.
The aggression range of Overseers in the Angel Military Operations complex has been adjusted.
The defenses of the 'Megathron Under Frantic Repair' in the Angel Naval Shipyard have been increased.
A rough difficulty estimate has been added for many COSMOS missions. To find the rating, open the show info window of the ship of the agent in question. NOTE: This rating is not available for all COSMOS missions.
The volume information for agents in space no longer displays 1.0.
The ship blueprint blowout offers have been tweaked (again) to add more emphasis on loyalty points rather than ISK.
The Control Headquarters Overseer in one of the deadspace pockets in the Angel Military Operations Complex now operates with reduced capacitor and shield recharge rates, but with increased shield hit points.
The mission 'Utopian Signs - Navy Issue Amplifier (3 of 3)' now rewards with credits instead of items.
The red warning text in the level 1 version of the Worlds Collide mission has been fixed, it used to incorrectly state that only frigates are allowed through the gates (destroyers are also allowed).
The dungeon description of the World's Collide mission has been made more intuitive (especially for the level 1 version).
The amount of research tools needed to transport in Artifact Excavations - Tools In Short Supply (2 of 5) have been greatly reduced.
The number of marines needed to transport in Operation: Rattlesnake - Filling The Ranks (2 of 3) have been reduced.
The message given by agents handing out the "Improving Relations" mission has been changed and clearly states why the player is not given a mission.
The spawn frequency of the Overseer Structure in "The Dead Gate" has been reduced.
The mission requirements for 'In the Midst of Deadsdpace, 3/5' have been changed. The gate permit is now required to finish the mission, this prevents a player from accidentally finishing the mission without retrieving the permit required in the following mission.
Misleading text in the agent dialogue of the mission 'Mercantile Settlers - Outlaws (5 of 5)' no longer directs the player to the Guristas Outpost, but to the correct moon in the system.
Chat and Messages
Switching between tabbed chat channels no longer causes client lag.
Links that where wrapped into two or more lines in the chat were not clickable. This error has been resolved.
The line spacing in chat windows has been reduced.
Mailing list moderators can now delete mails from mailing lists they operate.
Editing the MOTD of chat channels should no longer make unwanted color changes.
A character spacing issue with fonts using cyrillic characters, such as Russian, has been resolved.
Miscellaneous
A browser window opened through the reimbursement option in the petition system can now be interacted with and is not stuck behind the petition window.
Text clipping in the character creation progress has been fixed.
Some textures in the Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male avatars have been repaired.
The mouse cursor icon will now change when hovered over interactable text and links will be highlighted.
_________________ Приобретай в юности то, что с годами возместит ущерб, причиненный старостью. |
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Svarog
390 EGP
  Рейтинг канала: 2(10) Репутация: 70 Сообщения: 1674 Откуда: С.-Петербург Зарегистрирован: 16.04.2002
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Придирка, конечно - но если уж переводить, то хотелось бы видеть ЧИТАЕМЫЙ перевод, а не стилусизацию второго поколения.
_________________ Слабый человек спит мордой в салате, сильный - в десерте.
Классик JumpGate. |
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The Designer
76 EGP
 Репутация: 15 Сообщения: 81
Зарегистрирован: 02.03.2006
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Мой перевод, немного вольный, переведен только смысл.
Ships
* Carrier cargo holds can no longer be overloaded.
Кариер пофиксен. Опять.
* Carriers, Motherships and Titans have had their corporation hangar array doubled in size.
Кариер, Мазершипам и Титанам удвоили обем корпангара.
* Mothership volume has been decreased and they can now be stored in Capital Ship Assembly and Maintenance Arrays.
Мазершипу уменьшили обьем, чтоб он помещался в Capital Ship Assembly и Maintenance модули.
* The Typhoon projectile optimal range bonus has been changed to launcher rate of fire bonus.
Тайфуну заменили бонус на оптимал на бонус на РОФ ланчеров.
* The description of the Gila has been updated. It incorrectly stated an optimal range bonus instead of the correct hybrid damage bonus.
Описание Гила пофиксили. Теперь в нем указывается корректно бонус на оптимал вместо бонуса на дамаг.
* The Sleipnir and Astarte's description have been fixed and display the proper 10% bonus to falloff instead of 5%.
Пофиксили описание Слейпнира и Астарте- бонус на фалофф 10% а не 5%.
* An error in the Badger description has been amended.
Пофиксили описание баджера.
* The Eris missile thermal damage bonus has been fixed.
Пофиксили бонус на термал повреждения у Ериса.
* The Bantam's description now lists a 20% mining yield bonus instead of an optimal range bonus.
В описании Bantham теперь 20% бонус добычи вмето бонуса на оптимал.
* The description for the Atron frigate was incorrect and now shows the correct 5% bonus to small hybrid turrets per gallente frigate skill level.
В описании Атрона теперь корректный бонус - 5% к смол гибридам.
* The Vengeance laser optimal range bonus has been changed to a laser damage bonus. Also, its armor and power output have increased, while sheilds have been decreased. A new low power slot rounds out the changes.
У Венженс заменили бонус на оптимал бонусом на дамаг. Утолстили броню, больше грида - меньше щита. +1 лоу слот.
* The Wolf projectile optimal range bonus has been changed to a projectile damage bonus. Also, its falloff bonus has been increased to 10% to balance it with other ships of the same class.
Вульфу заменили бонус на оптимал на бодус на дамаг. Бонус на фалофф увеличили до 10%.
* The Jaguar projectile tracking speed bonus has been changed to a projectile damage bonus. It also has a higher power and cpu output and a new medium power slot.
Ягуару заменили бонус на трекинг на бонус на дамаг. Увеличен ЦПУ, добавлен мед слот.
* The Hawk launcher rate of fire bonus has been changed to missile kinetic damage bonus, and the hybrid optimal bonus has been changed to missile velocity bonus. It also has a higher power output and a new high power slot.
Хавку заменили бонус на РОФ на бонус к кинетик дамагу, и бонус на оптимал - на бонус на корость ракет. Увеличен грид, добавлен хай слот.
* The Arazu and Lachesis Jump scrambler range bonus has been increased from 10% to 20%.
Аразу и Лахезис увеличили бонус на радиус скрамбла с 10% до 20%.
Modules, Weapons and Drones
* 200mm, 425mm and 800mm AutoCannons have a 50% higher ammunition capacity.
Перечисленым автокенонам увеличили на 50% обьем заряжаемых боеприпасов.
* Focused Medium Beam Laser II falloff has been increased to 6,000m. Its falloff used to be lower than TL1, named and faction equivalents.
Focused Medium Beam Laser II falloff - увеличен до 6км.
* The Bloodclaw Precision Light Missile description error has been fixed.
Bloodclaw Precision Light Missile - пофиксено описание
* The Jump Portal Generator I no longer requires Jump Portal Generation at lvl 5. The module may be used with the skill trained to lvl 1.
Jump Portal Generator I - не требует скила Jump Portal Generation на 5-м лвл - только на 1-м.
* Damage Control module descriptions now list the correct hull resistance.
Пофиксили описание Демедж Контролей касательно резиста структуры.
Skills and Implants
* Removed the Sharpshooting skill requirement from Drone Sharpshooting and Navigation from Drone Navigation.
Скилл Drone Sharpshooting не требует Sharpshooting, Drone Navigation не требует Navigation.
* EM, Explosive, Kinetic and Thermic Shield Compensation skill requirements changed from Tactical Shield Manipulation to Shield Operation.
Шилд компенсейшн вместо Tactical Shield Manipulation требует Shield Operation.
* Information Warfare Link - Electronic Superiority now gives bonus to ECM jam strength.
Information Warfare Link - Electronic Superiority - дает бонус к силе джама.
* Information Warfare Link - Recon Operation now gives bonus to Electronic warfare module range.
Information Warfare Link - Recon Operation - дает бонус к расстоянию всей електроники.
Player Owned Structures, Science and Industry
* Corporation Hangar Array has been increased in capacity to 1.4 million total storage.
Увеличена вместимость ПОСового корпангара до 1,4 млн кубов.
* Mission services have been added to the Cloning, Manufacturing and Refining conquerable outposts.
К захватываемым аутпостад добавлен серсс миссий, кроме клонилок, фабрик и рефок.
* Mining Barges and Elite Mining Barges can now be built in Medium Ship Assembly Arrays.
Баржи и Ексхумеры можно строить на Medium Ship Assembly Arrays.
Markets
* The Jump Portal Generation & Cloning Facility Operation skills have been added to the market and seeded.
* The Clone Facility Operation skill has been seeded on the market.
* The Jump Portal Generation skill has been seeded on the market.
В маркет добавлены скилы Jump Portal Generation & Cloning Facility Operation
* New groups have been added to the blueprints list and some blueprints have been moved into more applicable groups.
Реорганизация груп в котор3х продаются БП.
Deadspaces, Agents and Missions
* The tutorial agents will now refer players to a level 1 agent to prevent issues arising from changes made to the new player system.
Туториал агент направляет нуба только к лвл 1 агенту.
* All overseers in DL4+ complexes and up have received some modification ranging from spawn frequency to aggression radius.
Боссы в комплексах DL4+ модифицированы, модификации от частоты спавна дп радиуса агро.
* The respawn rate of certain overseers has been adjusted.
Пофиксена частота спавна боссов.
* A number of defence tactics in deadspace complexes have been revamped. Some deadspace pockets will now alert the overseer pirates to intruders, while in other pockets the pirate forces are now much more paranoid than before.
Изменена тактика неписей в комплексах. Вроде будут больше агрить.
* The spawn time of all "keyholder" equivalents in complexes of difficulty levels 5 to 10 has been adjusted.
Изменена частота респа "ключников" в комплексах от 5/10 до 10/10.
* The aggression range of Overseers in the Angel Military Operations complex has been adjusted.
Изменен радиус агро боссов в Angel Military Operations complex (10/10 как я понял)
* The defenses of the 'Megathron Under Frantic Repair' in the Angel Naval Shipyard have been increased.
Увеличена защита 'Megathron Under Frantic Repair' в комплексе Angel Naval Shipyard (7/10 вроде).
* A rough difficulty estimate has been added for many COSMOS missions. To find the rating, open the show info window of the ship of the agent in question. NOTE: This rating is not available for all COSMOS missions.
COSMOS миссии получили еквивалент рейтинга сложности.
* The volume information for agents in space no longer displays 1.0.
Обьем агентов в космосе не указывается как 1 куб.
* The ship blueprint blowout offers have been tweaked (again) to add more emphasis on loyalty points rather than ISK.
Офферы блупринтов изменены - акцент с ИСК смещен на ЛП.
* The Control Headquarters Overseer in one of the deadspace pockets in the Angel Military Operations Complex now operates with reduced capacitor and shield recharge rates, but with increased shield hit points.
Control Headquarters Overseer в одном из етажей Angel Military Operations Complex (10/10) имеет уменьшеную капу и речардж щита, но больше ХП щита.
* The mission 'Utopian Signs - Navy Issue Amplifier (3 of 3)' now rewards with credits instead of items.
Награда за 'Utopian Signs - Navy Issue Amplifier (3 of 3)' - теперь ИСК вместо предмета.
* The red warning text in the level 1 version of the Worlds Collide mission has been fixed, it used to incorrectly state that only frigates are allowed through the gates (destroyers are also allowed).
Красный текст в описании миссии Worlds Collide пофиксен (в ворота можно не только фригам. но и дестрам).
* The dungeon description of the World's Collide mission has been made more intuitive (especially for the level 1 version).
Описание World's Collide сделано более интуитивным.
* The amount of research tools needed to transport in Artifact Excavations - Tools In Short Supply (2 of 5) have been greatly reduced.
Сильно уменьшето количество инструментов которые надо перевести в миссии Artifact Excavations - Tools In Short Supply (2 of 5).
* The number of marines needed to transport in Operation: Rattlesnake - Filling The Ranks (2 of 3) have been reduced.
Уменьшено количество морпехов для перевозки в миссии Operation: Rattlesnake - Filling The Ranks (2 of 3).
* The message given by agents handing out the "Improving Relations" mission has been changed and clearly states why the player is not given a mission.
Сообщение от агента в миссии "Improving Relations" изменено, и не выглядит так, будто вам предлагают миссию.
* The spawn frequency of the Overseer Structure in "The Dead Gate" has been reduced.
Уменьшена частота спавна босс структуры в "The Dead Gate".
* The mission requirements for 'In the Midst of Deadsdpace, 3/5' have been changed. The gate permit is now required to finish the mission, this prevents a player from accidentally finishing the mission without retrieving the permit required in the following mission.
Требования в 'In the Midst of Deadsdpace, 3/5' изменены. Для завершения надо gate permit.
* Misleading text in the agent dialogue of the mission 'Mercantile Settlers - Outlaws (5 of 5)' no longer directs the player to the Guristas Outpost, but to the correct moon in the system.
Текст в диалоге агента в миссии 'Mercantile Settlers - Outlaws (5 of 5)' теперь правильно отправляет игрока на какую-то луну вместо аутпоста Гуриков.
* The description of the objectives in "Portal to War (2 of 5)" has been fixed, it correctly points out that the timer (for the reinforcements arriving) starts at the mission acceptance rather than when the player enters the complex.
Описание целей миссии "Portal to War (2 of 5)" пофиксено. Теперь оно корректно указывает, что таймер прибытия пополнений отсчитывается от акцепта миссии.
* An NPC dropping the voucher needed to start off the Audesder/Kenobanala mission sequences has been removed. Instead the player will have to go through one of the recruiters to get the voucher.
Дроп ваучера на миссию Audesder/Kenobanala из неписей убран. Теперь ваучер надо брать у рекрутеров.
* The defenders of Dream Port in Inder have taken a vacation.
Защитники Dream Port in Inder уехали в отпуск.
Chat and Messages
* Switching between tabbed chat channels no longer causes client lag.
Неу задержки при переключении закладок чат окна.
* Links that where wrapped into two or more lines in the chat were not clickable. This error has been resolved.
Пофиксен баг с линками на две строки.
* The line spacing in chat windows has been reduced.
Уменьшено межстрочное расстояние.
* Mailing list moderators can now delete mails from mailing lists they operate.
Модеры могут удалять письма из списков рассылки.
* Editing the MOTD of chat channels should no longer make unwanted color changes.
Редактирование Сообщения Дня не меняет его цвет.
* A character spacing issue with fonts using cyrillic characters, such as Russian, has been resolved.
Пофиксено межсимвольное расстояние кириличных шрифтов (еще б шрифт людский взяли).
Miscellaneous
* A browser window opened through the reimbursement option in the petition system can now be interacted with and is not stuck behind the petition window.
Окно бровзера при открытии петиции по возмещению не зватревает за окном петиций.
* Text clipping in the character creation progress has been fixed.
Обрезание текста при создании чара устранено.
* Some textures in the Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male avatars have been repaired.
Текстуры для расс Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male пофиксены.
* The mouse cursor icon will now change when hovered over interactable text and links will be highlighted.
Курсор меняет форму над линками, линк подсвечивается.
_________________ Ваша задача не в том, чтобы умереть за свою родину.
Вы должны заставить мерзавцев с той стороны умереть за свою родину. |
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Banderas
230 EGP
   Рейтинг канала: 1(2) Репутация: 35 Сообщения: 401 Откуда: Россия Санкт-Петербург Зарегистрирован: 12.12.2003
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Tranquility static update and maintenance, tuesday, 20 june
reported by kieron | 2006.06.14 17:42:46
On Tuesday, 20 June, Tranquility will undergo extended maintenance and receive a static update. The downtime for the extended maintenance and update will begin at 1100 GMT and is expected to last 6 hours.
The static update information may be viewed on the Patch Notes page for client version 3913. The list of static update changes are after the bold, red text.
As always, it is recommended to train a skill with a longer training time.
The following is a list of static data that will be published to Tranquility on Tuesday, 20 June.
Static Update Information
Ships
Carriers, Motherships and Titans have had their corporation hangar array doubled in size.
Mothership volume has been decreased and they can now be stored in Capital Ship Assembly and Maintenance Arrays.
The Typhoon projectile optimal range bonus has been changed to launcher rate of fire bonus.
The description of the Gila has been updated. It incorrectly stated an optimal range bonus instead of the correct hybrid damage bonus.
The Sleipnir and Astarte's description have been fixed and display the proper 10% bonus to falloff instead of 5%.
An error in the Badger description has been amended.
The Eris missile thermal damage bonus has been fixed.
The Bantam's description now lists a 20% mining yield bonus instead of an optimal range bonus.
The description for the Atron frigate was incorrect and now shows the correct 5% bonus to small hybrid turrets per gallente frigate skill level.
The Vengeance laser optimal range bonus has been changed to a laser damage bonus. Also, its armor and power output have increased, while sheilds have been decreased. A new low power slot rounds out the changes.
The Wolf projectile optimal range bonus has been changed to a projectile damage bonus. Also, its falloff bonus has been increased to 10% to balance it with other ships of the same class.
The Jaguar projectile tracking speed bonus has been changed to a projectile damage bonus. It also has a higher power and cpu output and a new medium power slot.
The Hawk launcher rate of fire bonus has been changed to missile kinetic damage bonus, and the hybrid optimal bonus has been changed to missile velocity bonus. It also has a higher power output and a new high power slot. The Hawk now has 4 launcher and 2 turret hardpoints.
The Arazu and Lachesis Jump scrambler range bonus has been increased from 10% to 20%.
5% tracking bonuses have been increased to 7.5%, bonuses formerly at 7.5% have been increased to 10%.
Modules, Weapons and Drones
200mm, 425mm and 800mm AutoCannons have a 50% higher ammunition capacity.
Focused Medium Beam Laser II falloff has been increased to 6,000m. Its falloff used to be lower than TL1, named and faction equivalents.
The Bloodclaw Precision Light Missile description error has been fixed.
The Jump Portal Generator I no longer requires Jump Portal Generation at lvl 5. The module may be used with the skill trained to lvl 1.
Damage Control module descriptions now list the correct hull resistance.
ECCM and Sensor Backup Arrays have been boosted by 60%.
Skills and Implants
Removed the Sharpshooting skill requirement from Drone Sharpshooting and Navigation from Drone Navigation.
EM, Explosive, Kinetic and Thermic Shield Compensation skill requirements changed from Tactical Shield Manipulation to Shield Operation.
Information Warfare Link - Electronic Superiority now gives bonus to ECM jam strength.
Information Warfare Link - Recon Operation now gives bonus to Electronic warfare module range.
Player Owned Structures, Science and Industry
Corporation Hangar Array has been increased in capacity to 1.4 million total storage.
Mission services have been added to the Cloning, Manufacturing and Refining conquerable outposts.
Mining Barges and Elite Mining Barges can now be built in Medium Ship Assembly Arrays.
Markets
The Jump Portal Generation & Cloning Facility Operation skills have been added to the market and seeded.
The Clone Facility Operation skill has been seeded on the market.
The Jump Portal Generation skill has been seeded on the market.
New groups have been added to the blueprints list and some blueprints have been moved into more applicable groups.
Deadspaces, Agents and Missions
The tutorial agents will now refer players to a level 1 agent to prevent issues arising from changes made to the new player system.
All overseers in DL4+ complexes and up have received some modification ranging from spawn frequency to aggression radius.
The respawn rate of certain overseers has been adjusted.
A number of defence tactics in deadspace complexes have been revamped. Some deadspace pockets will now alert the overseer pirates to intruders, while in other pockets the pirate forces are now much more paranoid than before.
The spawn time of all "keyholder" equivalents in complexes of difficulty levels 5 to 10 has been adjusted.
The aggression range of Overseers in the Angel Military Operations complex has been adjusted.
The defenses of the 'Megathron Under Frantic Repair' in the Angel Naval Shipyard have been increased.
A rough difficulty estimate has been added for many COSMOS missions. To find the rating, open the show info window of the ship of the agent in question. NOTE: This rating is not available for all COSMOS missions.
The volume information for agents in space no longer displays 1.0.
The ship blueprint blowout offers have been tweaked (again) to add more emphasis on loyalty points rather than ISK.
The Control Headquarters Overseer in one of the deadspace pockets in the Angel Military Operations Complex now operates with reduced capacitor and shield recharge rates, but with increased shield hit points.
The mission 'Utopian Signs - Navy Issue Amplifier (3 of 3)' now rewards with credits instead of items.
The red warning text in the level 1 version of the Worlds Collide mission has been fixed, it used to incorrectly state that only frigates are allowed through the gates (destroyers are also allowed).
The dungeon description of the World's Collide mission has been made more intuitive (especially for the level 1 version).
The amount of research tools needed to transport in Artifact Excavations - Tools In Short Supply (2 of 5) have been greatly reduced.
The number of marines needed to transport in Operation: Rattlesnake - Filling The Ranks (2 of 3) have been reduced.
The message given by agents handing out the "Improving Relations" mission has been changed and clearly states why the player is not given a mission.
The spawn frequency of the Overseer Structure in "The Dead Gate" has been reduced.
The mission requirements for 'In the Midst of Deadsdpace, 3/5' have been changed. The gate permit is now required to finish the mission, this prevents a player from accidentally finishing the mission without retrieving the permit required in the following mission.
Misleading text in the agent dialogue of the mission 'Mercantile Settlers - Outlaws (5 of 5)' no longer directs the player to the Guristas Outpost, but to the correct moon in the system.
The description of the objectives in "Portal to War (2 of 5)" has been fixed, it correctly points out that the timer (for the reinforcements arriving) starts at the mission acceptance rather than when the player enters the complex.
An NPC dropping the voucher needed to start off the Audesder/Kenobanala mission sequences has been removed. Instead the player will have to go through one of the recruiters to get the voucher.
The defenders of Dream Port in Inder have taken a vacation.
_________________ Приобретай в юности то, что с годами возместит ущерб, причиненный старостью. |
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Katana
1386 EGP
    Рейтинг канала: 4(57) Репутация: 318 Сообщения: 7031 Откуда: Череповец, Россия Зарегистрирован: 07.02.2001
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Уже надоело просить, но...выкладывайте сразу перевод или здесь рускоговорящих нету?
_________________ Вынул меч из ножен - руби. |
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forbidden
425 EGP
   Рейтинг канала: 5(217) Репутация: 93 Сообщения: 895 Откуда: Москва Зарегистрирован: 26.12.2004
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Кхе-кхе. Собственно перевод этого текста сделал Диз немного выше. Если б заметил полтора часа назад, не надо было б самому сидеть и фигней страдать, заново переводя. Так что свой вариант здесь подтер. Если вдруг понадобится - что вряд ли - он тут.
_________________ как каштан под палой листвой.. |
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Samogon
1485 EGP
         Рейтинг канала: 4(76) Репутация: 199 Сообщения: 4867 Откуда: замкадье Зарегистрирован: 05.10.2004
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Katana : |
Уже надоело просить, но...выкладывайте сразу перевод или здесь рускоговорящих нету?
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такую хрень на ненашем язе можно и на офф сайте читать а что делать тем кто не владеет?
_________________ SunnyGale :
Модератор КСО - по определению удак. Независимо от того, что делает. |
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Kalembas
1335 EGP
     Рейтинг канала: 3(27) Репутация: 263 Сообщения: 18999 Откуда: Санкт-Петербург Зарегистрирован: 21.03.2003
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Цитата: |
Audesder/Kenobanala группы миссий: теперь ваучер для запуска данных миссий нельзя получить из лута неписей. Вместо этого надо пройти к одному из кадровых рабочих
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Хе хе хе....Конец лафе
_________________ Делаешь – не бойся, боишься – не делай, а сделал – не сожалей... |
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Fantomas
600 EGP
   Репутация: 146 Сообщения: 1017 Откуда: Москва Зарегистрирован: 18.03.2005
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http://www.ag.ru/news/id/id12561
че ту нада, кто знает?
_________________ Universe is a simphony, mind of God is cosmic music resonating through elevendimentional hyperspace |
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Tramp
1220 EGP
         Рейтинг канала: 1(3) Репутация: 293 Сообщения: 15898 Откуда: Москва, деревня Чертаново Зарегистрирован: 23.03.2002
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А там, на основном написано, кажись.
_________________ Вера в себя - это вера в то, что в вас есть нечто большее, чем вы о себе знаете |
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Fantomas
600 EGP
   Репутация: 146 Сообщения: 1017 Откуда: Москва Зарегистрирован: 18.03.2005
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имеется ввиду, там программером надо быть?
_________________ Universe is a simphony, mind of God is cosmic music resonating through elevendimentional hyperspace |
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EatMeDrinkMe
473 EGP
    Рейтинг канала: 4(69) Репутация: 79 Сообщения: 4944 Откуда: у него вылетают ракеты? О_о!?! Зарегистрирован: 04.12.2004
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не думаю скорее опытным игроком и адекватным человеком
_________________ Stir us from our wanton slumber
Mitigate our ruin, call us all to arms and order |
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Kecheor
400 EGP
  Рейтинг канала: 4(78) Репутация: 48 Сообщения: 877 Откуда: Москва Зарегистрирован: 20.10.2005
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Во превых надо иметь готовность переехать в Исландию.
Во вторых народ говорит, что зарплата у ГМов 600$+еда+жилье.
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Tes Daus
145 EGP
  Рейтинг канала: 2(10) Репутация: 44 Сообщения: 432 Откуда: Москва Зарегистрирован: 22.05.2006
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Kecheor : |
Во вторых народ говорит, что зарплата у ГМов 600$+еда+жилье.
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Суксь!
_________________ Самое приятное на свете - ничего не делать, а потом передохнуть |
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Kecheor
400 EGP
  Рейтинг канала: 4(78) Репутация: 48 Сообщения: 877 Откуда: Москва Зарегистрирован: 20.10.2005
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Ну как сказать. Чтоб поехать на годик, подучить язык вполне нормально.
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EatMeDrinkMe
473 EGP
    Рейтинг канала: 4(69) Репутация: 79 Сообщения: 4944 Откуда: у него вылетают ракеты? О_о!?! Зарегистрирован: 04.12.2004
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Я думаю там и английский покатит
Естессно, толковый английский
_________________ Stir us from our wanton slumber
Mitigate our ruin, call us all to arms and order |
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Kecheor
400 EGP
  Рейтинг канала: 4(78) Репутация: 48 Сообщения: 877 Откуда: Москва Зарегистрирован: 20.10.2005
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Ну про английский и речь, сильно сомневаюсь, что они найдут ГМов со знанием исландского языка.
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Pirx
733 EGP
    Репутация: 268 Сообщения: 1554 Откуда: Люберцы Зарегистрирован: 26.10.2005
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Только что пришло в рассылке. Я не Евовец, но может вам интересно?
Русские в EVE Online автор - Андрей "ProFFesor" Чаплюк
Этой весной в нашей стране будет запущена локализованная версия популярной космической MMORPG EVE Online, над которой сейчас работает компания "Нетвиль".
В связи с этим авторы проекта из исландской студии ССР объявляют о наборе гейм мастеров из числа русскоязычных поклонников игры, которые помогут соотечественникам освоиться во вселенной EVE Online. В результате многоэтапного тестирования кандидатов будут отобраны трое гейм мастеров, которые пройдут тренинг и получат работу в офисе ССР в Рейкъявике. Подробности о EVE Online можно найти на официальном сайте игры.
_________________ А ты сделал сегодня что-нибудь хорошее? |
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Kecheor
400 EGP
  Рейтинг канала: 4(78) Репутация: 48 Сообщения: 877 Откуда: Москва Зарегистрирован: 20.10.2005
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Видео с GDC2007
http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=485
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NaoTAR
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Pirx : |
Только что пришло в рассылке. Я не Евовец, но может вам интересно?
Русские в EVE Online автор - Андрей "ProFFesor" Чаплюк
Этой весной в нашей стране будет запущена локализованная версия популярной космической MMORPG EVE Online, над которой сейчас работает компания "Нетвиль".
В связи с этим авторы проекта из исландской студии ССР объявляют о наборе гейм мастеров из числа русскоязычных поклонников игры, которые помогут соотечественникам освоиться во вселенной EVE Online. В результате многоэтапного тестирования кандидатов будут отобраны трое гейм мастеров, которые пройдут тренинг и получат работу в офисе ССР в Рейкъявике. Подробности о EVE Online можно найти на официальном сайте игры.
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Я тоже это слышал, УРАА!!!
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Канал EVE Online: «EVE-OnLine News» |
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