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Design Elite Games V5 beta.8 EGM Elite Games Manager v5.17 02.05.2010 |
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TERROR Rules: 1. Pilots form two equal teams: one team acts for pirates and terrorists and other for Houses forces and Bounty Hunters. 2. Nickname formats: Pirate: [>>]nickname[Pirate]; Hunter: [>>]nickname[Hunter]; Arbiter: [>EyE<]nickname (server admins also can act as arbiters). 3. Roles description and scenario of the game: Leaders of the most ancient terror organization 'Al Caeda' plan to fulfill large-scaled terroristic act and scare the whole Sirius. To achieve it they hire pirates and send them to system A to purchase from unprincipled illegal trader known as Evil a few of containers with strong toxin, transfer it to system B and spit it into the atmosphere of certain planet. However, thanks to the secret LSF agent inserted into Al Caeda, Houses' intelligence got known about the action. Limited by bureaucracy procedures, they have to apply to Bounty Hounters to prevent bloodcurdling terror. 4. Task and terms of victory of Pirate team: Pirate team flies to system A and purchase from trader (nickname Evil) toxin in containers. Maximum available number of containers not more than 40% of pirates number. Pirates choose among themselves, who will carry the toxin (it may be one or a few pilots), and who will act as escort and/or red herring. Then pirates ship the toxin to system B, drop it above the planet and guard the dropped cargo for 10 minutes (necessary time for the toxin to spin into the atmosphere). The team wins if at least one container with the toxin will be poised for 10 munutes in range no more than 0.5k from the atmosphere. 5. Task and terms of victory of Hunter team: Hunter team must prevent terroristic act, i.e. physically destroy all containers with toxin before it is spined into planet atmosphere. 6. Special terms: - it is prohibited to land on bases/planet in systems A and B as well as on planet, targetted by terrorosts (for violation ban for the period of the game); - it is prohibited to use F1 button for restoring shield (for violation ban for the period of the game); - in case of death players from both teams have right to continue the game. 7. Before start arbiter announces the names of systems A and B as well as name of targetted planet, and tells players the names of templates, which are necessary to be loaded to get approriate ship, equipment and faction reputation. Attention! Pilots, acting as pirates, and pilots, acting as hunters, get different templates! Please, be careful and strictly follow the instructions of chief arbiter in order not to delay the moment of start. Command for loading template: /restart <template>
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