![]() |
|
![]() |
![]() |
Новости | Конференция | Чат | База данных | Творчество | Сообщество | О сайте | English |
![]() |
Помощь сайту |
![]() |
![]() |
![]() |
![]() |
|||||||||||
Эта статья пока не переведена. Доступна только английская версия. Leir [Лир] ![]() Ownership: Lawless Planets: 3 Planetary Orbital Periods: 275 SED (Mya) Import: None Export: Graphite, Crystals, Heavy Metal Crime Status: None Black Market: Luxury Goods UEE Strategic Value: ![]() Leir II, Mya, is home to the Outsiders, a fringe society that rejects civilization. Leir was a corporate terraformed world which was abandoned after cultists staged an armed takover. Rather than retake the world it was decided to simply let sleeping dogs lie, cutting the group off and waiting for them to turn upon themselves. Surprisingly, this has not happened. The group stabilized into a thriving society very quickly and managed to fit in quite nicely on the world. The Outsiders, who claim to oppose mankind’s arrogance and refuse to export anything from their sanctuary, now have quasi-normal relations with visiting traders. High quality made-goods can be purchased for a significant outlay, although the Outsiders still will not purchase anything from other planets. The Outsiders operate a strong local militia which operates top of the line ship hulls (apparently their one nod to offworld commodities.) p. Miners operate unobstructed on the other two worlds in the system. Neither are terraformed and as a result require standard deliveries of machinery, oxygen, food and luxury supplies.
|
||||||||||||||
![]() |
![]() |
![]() |
![]() |
Дизайн Elite Games V5 beta.18 EGM Elite Games Manager v5.17 02.05.2010 |
![]() |