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Канал Elite »
Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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Not sure what the link is Headhunter is it a pm or for a thread starter?
Why Iam I lost in space?.
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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pinback wrote: |
Not sure what the link is Headhunter is it a pm or for a thread starter?
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Private mail
pinback wrote: |
Why Iam I lost in space?.
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You haven't visited many time. Now all OK.
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 19:03 07-10-2010; edited 1 time in total |
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AnrDaemon
866 EGP
        Рейтинг канала: 2(24) : 37 Posts: 12332
Joined: 17 Oct 2004
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That link is to write a personal message to the choosen user.
Lost in space... that's a forum way to tell you was away for far too long, it missed you :P
_________________ Люблю свободный полёт... :) |
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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Cheers Headhunter and AnrDaemon I thought it was that.
Headhunter
you 6 point post in the the general discussion thread is this the future goal of the project.
1. The project will continue its development on the basis of VS 2010 and DX SDK 2010.
2. The project will be transferred to the status of "open source".
3. Support files. Midi will be temporarily cut out, because absent in modern DX SDK.
4. Video unit will fully work through the shaders(now it is an option).
5. Users should focus on the video card with PS 2.0 +.
6. Dates are not yet known.
And what is Gmod is it something to do with the above or separate.
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AnrDaemon
866 EGP
        Рейтинг канала: 2(24) : 37 Posts: 12332
Joined: 17 Oct 2004
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gmod is (as I understand it) a laucher, configurator and mod manager.
_________________ Люблю свободный полёт... :) |
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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AnrDaemon wrote: |
gmod is (as I understand it) a laucher, configurator and mod manager.
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Thanks Anrdaemon I had confused gmod with something else.
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ТехноМаг
360 EGP
     Рейтинг канала: 6(437) : 93 Posts: 2521 Location: Кронштадт Joined: 09 Apr 2007
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AnrDaemon wrote: |
gmod is (as I understand it) a laucher, configurator and mod manager.
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GMod is a platofrm for creating mods for FFE (Framework for creating mods). more Grapchics, more fiatures, etc.
_________________ (Л)"Алекс, я живу уже почти 200 лет. но как видишь, выгляжу я всего на 20. И это не единственное отличие меня от людей."
Last edited by ТехноМаг on 12:08 09-10-2010; edited 1 time in total |
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-wandour-
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Hi you all, long time no see:)
I lost my old account...
well nevermind, let's get to the point:) I fidlet a bit with my Imperial Courier and now it supports Imperial Trader too.
http://www.megaupload.com/?d=E2QRN3OI
It's a MOD (Thank's for the JSGME btw.) so just delete 56 and 215 from models, unpack into MODS, activate and enjoy..
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Hello! Very glad to see you!
-wandour- wrote: |
I lost my old account...
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More than 6 months and less than 20 posts. Automatically.
-wandour- wrote: |
well nevermind, let's get to the point:) I fidlet a bit with my Imperial Courier and now it supports Imperial Trader too.
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Fantastic! It's great job!
\File deleted (included in the archive).\
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 01:10 01-11-2011; edited 2 times in total |
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-wandour-
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Nice to be back
HeadHunter wrote: |
More than 6 months and less than 20 posts. Расстроен Automatically.
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Thought so... heh, i was lost for a long time:)
HeadHunter wrote: |
Fantastic! It's great job!
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Thank's, this was just a little thing to say Hi after a long time
I have more in store for you all
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-wandour-
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A little preview...
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Well, good.
I hope to see the Collection of -Wandour- Buildings.
I do not know when there will be a new D3D-Build, but old original models need to remake.
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились.. |
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-wandour-
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Here we go..
Cities v.1
http://www.megaupload.com/?d=Z4QCO172
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Sorry - I have bad internet and computer with out D3D, now..
I see it only about few days...
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 00:43 24-11-2010; edited 1 time in total |
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-wandour-
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It's a mod collection of my older buildings + few new ones like the two above.. So best added onto a clean models folder, althoug i think JSGME warns you about conflicts.
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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OK .
-wandour- wrote: |
my older buildings
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As I mind - I put some in the folder "Models". Others in the folder "MODs".
-wandour- wrote: |
JSGME warns you about conflicts.
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It's no matter. (In most cases.) Especially if the lists of files are identical.
Old files saved in the "backup" folder.
When you disable your mod in JSGME - old files go back into the models-folder.
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 02:45 24-11-2010; edited 2 times in total |
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-wandour-
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HeadHunter wrote: |
I put some in the folder "Models". Others in the folder "MODs".
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I think i will use gmods for all models from now on, you can keep better track about things and that i like Although a Lo/Hi texture option would be nice
Here are the city tiles:
http://www.megaupload.com/?d=1YM465AB
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Good
OK, I uploaded all latest archives.
\File deleted (included in the archive).\
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 01:09 01-11-2011; edited 1 time in total |
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Arn
705 EGP
     Рейтинг канала: 7(651) : 115 Posts: 6125 Location: Украина, Одесса Joined: 14 Oct 2007
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Как бы народу правильно обьяснить про масштаб? Ну что здания должны быть более детальны, они ведь огроменные на самом деле. Получилось красивенько, но для небольшой модели.
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-wandour-
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Arn wrote: |
Как бы народу правильно обьяснить про масштаб? Ну что здания должны быть более детальны, они ведь огроменные на самом деле. Получилось красивенько, но для небольшой модели.
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Hi Arn, if it's the humongous AdTek building with the stelite and radio tower on the roof that's on your mind, it's not that it is out of scale, but it relly looks like it is, so i'm thinking about using it for some smaller building and doing something else for this billboard house.. If you have suggestions about other buildings, i can always change their scale, but they should more or less comply with the scales that were somewhere around here... i think
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Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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