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Канал Elite » Канал проекта Elite 3 под Direct 3D: «For English speaking users»
HeadHunter
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wandour wrote:
Ok, here's the rest for now>


Very good Улыбка .
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
    Posted: 19:16 20-02-2009   
Arn
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wandour
Now landscapes look much better Супер!
    Posted: 21:17 20-02-2009   
wandour
 





Arn wrote:
Now landscapes look much better


almost forget...
City square road tiles
http://www.megaupload.com/?d=535TY54H
and texture, copy to every model from city tiles archive... they all got te same texture for now...
http://www.megaupload.com/?d=KJ8PITC5

Супер!

Last edited by HeadHunter on 01:43 21-02-2009; edited 2 times in total
    Posted: 00:52 21-02-2009   
HeadHunter
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wandour wrote:
almost forget...

I haven't tested it, yet. Tomorrow. Улыбка

Copies:


файл удален
file deleted

_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 03:25 10-11-2009; edited 2 times in total
    Posted: 02:15 21-02-2009   
wandour
 





Had another go on the Courier...
http://i670.photobucket.com/albums/vv61/wandour/Courier_3.jpg
http://i670.photobucket.com/albums/vv61/wandour/Courier_4.jpg
http://www.megaupload.com/?d=KVJ1GYA0
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...

Arn wrote:
Create only a model 56.
Folder 215 can be eliminated.

Ok, figured out the animation, thanks for tips. but anothr problem showed up, as it seems that folder 56 is also folder for Imperial Trader, which is understendable as the only difference is the third 215 engine...

Also a little hi polycount 4900.
    Posted: 05:12 21-02-2009   
Arn
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wandour wrote:
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...

Super! Супер! Супер! Супер! remained only to do beautiful texture Улыбка
Small amendment concerning a folder 215...
Folder 215 not worn away, it is there necessary to place a one little triangle. Very little Улыбка . Then all will be ok

Last edited by Arn on 10:03 21-02-2009; edited 1 time in total
    Posted: 10:01 21-02-2009   
Jahell
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2 wandour
Can be so?


_________________
"Убей в себе амбиции и ты будешь видеть людей насквозь." (Путь самурая)
    Posted: 11:43 21-02-2009   
pinback
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AAA+ work wandour on the the new buildings/signs Супер!

great story about the spectrum Гы-гы

excellent Courier,when you finish it can you please put a save game in the upload.

Just downloaded the new skin for the quest ship Arn,much better feeling of size for the ship. Супер!
    Posted: 13:11 21-02-2009   
HeadHunter
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pinback wrote:
when you finish it can you please put a save game in the upload.

http://www.elite-games.ru/elite3/files.shtml
File: [ Стартовые корабли (410Kb) ]

Soon (next week or two?)I make a full archive.

--------
wandour wrote:
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...


I can recommend a tubes revamp in the wings.. (?) Улыбка

And new system, perhaps? Хы... :

_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
    Posted: 15:58 21-02-2009   
wandour
 





pinback wrote:
a save game in the upload.

Now come on, what's the game in that... you can buy that beauty almost everywhere in the imperial space Подмигиваю
HeadHunter wrote:
I can recommend a tubes revamp in the wings.. (?)
And new system, perhaps?

what's a revamp?
Yes, this system came first on my mind to, becouse it would make much more sense. but the problem in this one is that the engines must copy the path of the exhausts, because the engines can be on even during the retraction/extraction of gear, and in this animation the exhust would be elsewhere than the engine pods.
Jahell wrote:
Can be so?

If this is what you mean. Подмигиваю looks more solid but IMHO messes the ship design a little..
well, judge for yourselves... Гы-гы
http://www.megaupload.com/?d=WH047AFQ
5300poly
    Posted: 18:07 21-02-2009   
HeadHunter
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wandour wrote:
what's a revamp?

Hmmm... hmmm... hmmm..
Přepracovat hydraulické trouby v "hydraulické křídla"? Хы...

(hydraulický -> teleskopický )

Anything;




Quote:
but the problem

Oh.. yes..
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 03:18 22-02-2009; edited 2 times in total
    Posted: 18:55 21-02-2009   
wandour
 





HeadHunter wrote:
Přepracovat hydraulické trouby v "hydraulické křídla"?

Aha... Гы-гы

new buildings... Супер!

Links>
371
http://www.megaupload.com/?d=2LC2EQA1
389
http://www.megaupload.com/?d=JRVOJFDR
393
http://www.megaupload.com/?d=B0DHTR0B
399
http://www.megaupload.com/?d=EXHTIHGQ
411
http://www.megaupload.com/?d=9GFGAHNG

Enjoy Подмигиваю

добавлено спустя 13 минут:
A question...

could there be two possible animations for the MB4 Mining machine, Unpacking/Packing and Drilling, like the two animations for extending and rotating the engines for Imperial courier... i tried to make two like this for MB4 but the engine uses only one and plays it cycled.
    Posted: 16:54 24-02-2009   
DreamZzz
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Вау!

Addition animation for not ship objects not supported now. One cycled animation only. May be later...
_________________
Космос лучше всего исследован научными фантастами
    Posted: 18:07 24-02-2009   
HeadHunter
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http://www.elite-games.ru/conference/viewtopic.php?p=2152714#2152714
wandour wrote:
new buildings...

Супер! Улыбка


файл удален
file deleted

_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 03:26 10-11-2009; edited 1 time in total
    Posted: 16:54 25-02-2009   
HeadHunter
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wandour Улыбка

IMHO - your "Landing pads" dislodged(? (out-of-position)(?)).
Ships sit on the sidelines. Расстроен
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 23:49 26-02-2009; edited 2 times in total
    Posted: 23:38 26-02-2009   
wandour
 





Tatadada... Imperial Courier

Links(Somehow unable to upload whole 1.8mb Рыдания. so it's sliced in two)>
http://www.megaupload.com/?d=38Y7C8UF
http://www.megaupload.com/?d=2RHUTS6Z
And remember what the doormouse said:
"Feed your head"
Супер!

HeadHunter wrote:
Ships sit on the sidelines.

I know. But i think the landing point is dislodged, becouse on landing pad 1 the ship sits in center but on 2 its on the side. It's no problem to move the second pad, but imho it would'nt look pretty anymore Гы-гы
DreamZzz wrote:
May be later...

Better than never Гы-гы
Dreamzzz... Hi, from what i've read around here, i get that you are the lead programmer? Have you thought about .dds textures instead of that beheamoth PNG?
    Posted: 03:39 27-02-2009   
DreamZzz
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wandour wrote:
Have you thought about .dds textures instead of that beheamoth PNG?

FFED3D work with .png and .tga textures now. Look for .dds support in next patch.
_________________
Космос лучше всего исследован научными фантастами
    Posted: 10:04 27-02-2009   
pinback
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Brilliant work Wandour Супер! Супер!

looks like I will have to venture down to Imperial space to get one. Гы-гы



Any news on when the next update will be?.
    Posted: 11:37 27-02-2009   
Pinocchio
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wandour wrote:
Tatadada... Imperial Courier


Jedi inside! Гы-гы Star Wars style, looks perfect!
_________________
И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается.
    Posted: 13:51 27-02-2009   
wandour
 





DreamZzz wrote:
.dds support in next patch.

Perfecto Супер!
If i babelfished it right from the other thread Ух ты!.. ... Is anyone working on these planet textures you wanted?
http://www.elite-games.ru/conference/viewtopic.php?p=2154580#2154580

Pinback>
That's the spirit Хы... How is the MK1 going?

Pinocchio>
Let the Shwartz be with you Гы-гы
    Posted: 16:57 27-02-2009   
Канал Elite -> Канал проекта Elite 3 под Direct 3D: «For English speaking users»
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