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Канал Elite »
Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour wrote: |
Ok, here's the rest for now>
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Very good .
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились.. |
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Arn
705 EGP
     Рейтинг канала: 7(651) : 115 Posts: 6125 Location: Украина, Одесса Joined: 14 Oct 2007
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wandour
Now landscapes look much better
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wandour
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Arn wrote: |
Now landscapes look much better
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almost forget...
City square road tiles
http://www.megaupload.com/?d=535TY54H
and texture, copy to every model from city tiles archive... they all got te same texture for now...
http://www.megaupload.com/?d=KJ8PITC5
Last edited by HeadHunter on 01:43 21-02-2009; edited 2 times in total |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour wrote: |
almost forget...
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I haven't tested it, yet. Tomorrow.
Copies:
файл удален
file deleted
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 03:25 10-11-2009; edited 2 times in total |
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wandour
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Had another go on the Courier...
http://i670.photobucket.com/albums/vv61/wandour/Courier_3.jpg
http://i670.photobucket.com/albums/vv61/wandour/Courier_4.jpg
http://www.megaupload.com/?d=KVJ1GYA0
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...
Arn wrote: |
Create only a model 56.
Folder 215 can be eliminated.
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Ok, figured out the animation, thanks for tips. but anothr problem showed up, as it seems that folder 56 is also folder for Imperial Trader, which is understendable as the only difference is the third 215 engine...
Also a little hi polycount 4900.
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Arn
705 EGP
     Рейтинг канала: 7(651) : 115 Posts: 6125 Location: Украина, Одесса Joined: 14 Oct 2007
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wandour wrote: |
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...
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Super! remained only to do beautiful texture
Small amendment concerning a folder 215...
Folder 215 not worn away, it is there necessary to place a one little triangle. Very little . Then all will be ok
Last edited by Arn on 10:03 21-02-2009; edited 1 time in total |
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Jahell
301 EGP
     Рейтинг канала: 7(553) : 22 Posts: 711 Location: Мурманск Joined: 22 Feb 2008
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2 wandour
Can be so?
_________________ "Убей в себе амбиции и ты будешь видеть людей насквозь." (Путь самурая) |
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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AAA+ work wandour on the the new buildings/signs
great story about the spectrum
excellent Courier,when you finish it can you please put a save game in the upload.
Just downloaded the new skin for the quest ship Arn,much better feeling of size for the ship.
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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pinback wrote: |
when you finish it can you please put a save game in the upload.
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http://www.elite-games.ru/elite3/files.shtml
File: [ Стартовые корабли (410Kb) ]
Soon (next week or two?)I make a full archive.
--------
wandour wrote: |
The hydraulic fastenings look like they won't hold the engines, but under the circumstances i have no other idea...
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I can recommend a tubes revamp in the wings.. (?)
And new system, perhaps? :
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились.. |
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wandour
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pinback wrote: |
a save game in the upload.
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Now come on, what's the game in that... you can buy that beauty almost everywhere in the imperial space
HeadHunter wrote: |
I can recommend a tubes revamp in the wings.. (?)
And new system, perhaps?
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what's a revamp?
Yes, this system came first on my mind to, becouse it would make much more sense. but the problem in this one is that the engines must copy the path of the exhausts, because the engines can be on even during the retraction/extraction of gear, and in this animation the exhust would be elsewhere than the engine pods.
If this is what you mean. looks more solid but IMHO messes the ship design a little..
well, judge for yourselves...
http://www.megaupload.com/?d=WH047AFQ
5300poly
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour wrote: |
what's a revamp?
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Hmmm... hmmm... hmmm..
Přepracovat hydraulické trouby v "hydraulické křídla"?
(hydraulický -> teleskopický )
Anything;
Oh.. yes..
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 03:18 22-02-2009; edited 2 times in total |
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wandour
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HeadHunter wrote: |
Přepracovat hydraulické trouby v "hydraulické křídla"?
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Aha...
new buildings...
Links>
371
http://www.megaupload.com/?d=2LC2EQA1
389
http://www.megaupload.com/?d=JRVOJFDR
393
http://www.megaupload.com/?d=B0DHTR0B
399
http://www.megaupload.com/?d=EXHTIHGQ
411
http://www.megaupload.com/?d=9GFGAHNG
Enjoy
добавлено спустя 13 минут:
A question...
could there be two possible animations for the MB4 Mining machine, Unpacking/Packing and Drilling, like the two animations for extending and rotating the engines for Imperial courier... i tried to make two like this for MB4 but the engine uses only one and plays it cycled.
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DreamZzz
430 EGP
   Рейтинг канала: 7(580) : 90 Posts: 642 Location: Мурманск Joined: 15 Apr 2006
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Addition animation for not ship objects not supported now. One cycled animation only. May be later...
_________________ Космос лучше всего исследован научными фантастами |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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http://www.elite-games.ru/conference/viewtopic.php?p=2152714#2152714
wandour wrote: |
new buildings...
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файл удален
file deleted
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 03:26 10-11-2009; edited 1 time in total |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour
IMHO - your "Landing pads" dislodged(? (out-of-position)(?)).
Ships sit on the sidelines.
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 23:49 26-02-2009; edited 2 times in total |
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wandour
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Tatadada... Imperial Courier
Links(Somehow unable to upload whole 1.8mb so it's sliced in two)>
http://www.megaupload.com/?d=38Y7C8UF
http://www.megaupload.com/?d=2RHUTS6Z
And remember what the doormouse said:
"Feed your head"
HeadHunter wrote: |
Ships sit on the sidelines.
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I know. But i think the landing point is dislodged, becouse on landing pad 1 the ship sits in center but on 2 its on the side. It's no problem to move the second pad, but imho it would'nt look pretty anymore
DreamZzz wrote: |
May be later...
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Better than never
Dreamzzz... Hi, from what i've read around here, i get that you are the lead programmer? Have you thought about .dds textures instead of that beheamoth PNG?
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DreamZzz
430 EGP
   Рейтинг канала: 7(580) : 90 Posts: 642 Location: Мурманск Joined: 15 Apr 2006
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wandour wrote: |
Have you thought about .dds textures instead of that beheamoth PNG?
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FFED3D work with .png and .tga textures now. Look for .dds support in next patch.
_________________ Космос лучше всего исследован научными фантастами |
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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Brilliant work Wandour
looks like I will have to venture down to Imperial space to get one.
Any news on when the next update will be?.
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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wandour wrote: |
Tatadada... Imperial Courier
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Jedi inside! Star Wars style, looks perfect!
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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wandour
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DreamZzz wrote: |
.dds support in next patch.
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Perfecto
If i babelfished it right from the other thread ... Is anyone working on these planet textures you wanted?
http://www.elite-games.ru/conference/viewtopic.php?p=2154580#2154580
Pinback>
That's the spirit How is the MK1 going?
Pinocchio>
Let the Shwartz be with you
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Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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