
Notes to Developers

jStationSave provides several useful functions intended for use by 
scripts running when the player has returned to base.

StationType, StationName, StationAllegiance all return information
about the station where the player last saved.

This information could be used to add trades to the trade list. The 
trades could depend on the station type and faction. When the player
leaves the station, the trades could be removed. Type of mod could
create a barter economy, similar to FutureTrader.

This information could also be used to add and remove blueprints from 
the players inventory. In this way the player might be able to manufacture
equipment when docked to certain stations. (perhaps only manufacturing stations).

Check out the jStationSave.pog file for full comments.
