# Name of Object
THRUST
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  16                 7             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0        0.0
0      -1       -0.0
0      -2       -1.0
0      -3       -3.0
0      -3       -7.0
0      -2       -12.0
0      -1       -16.0
0       0       -19.0

# Top Right Vertices
1       0        0.0
1      -1       -0.0
1      -2       -1.0
1      -3       -3.0
1      -3       -7.0
1      -2       -12.0
1      -1       -16.0
1       0       -19.0




# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 9        230   0   249   0  249  49
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 10 9     230  51   230  59  249  59 249  51
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 11 10    230  60   230  69  249  69 249  60
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 12 11    230  70   230 100  249 100 249  70
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              4  5 13 12    230 100   230 130  249 130 249 100
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              5  6 14 13    230 130   230 145  249 145 249 130
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              6  7 14       230 145   230 169  249 145  



