# Name of Object
SHIP_LBODY
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  18                 8             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0       0
0      -1       -1
0      -1.666   -5
0      -2.333   -9
0      -3       -13
0      -3       -18
0      -2       -21
0      -2       -22
0       0       -22

# Top Right Vertices
1       0       0
1      -1       -1
1      -1.666   -5
1      -2.333   -9
1      -3       -13
1      -3       -18
1      -2       -21
1      -2       -22
1       0       -22




# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 10         0   0     0  10  139  10
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 11 10      0  10     0  30  139  30 139  10
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 12 11      0  30     0  50  139  50 139  30
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 13 12      0  50     0  70  139  70 139  50
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              4  5 14 13      0  70     0 110  139 110 139  70
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              5  6 15 14      0 110     0 120  139 120 139 110
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              6  7 16 15      0 120     0 130  139 130 139 120
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              7  8 16         0 130     0 139  139 130  




