# Name of Object
RETRO_ENGINE1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  18                 8             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0      0        -4
0      -1       -3
0      -1.8     -0.5
0      -1.5      0
0      -2       -0.5
0      -1.5     -2.5
0      -2       -2.5
0      -1       -4.5
0      0        -5

# Top Right Vertices
0      0        -4
0      -1       -3
0      -1.8     -0.5
0      -1.5      0
0      -2       -0.5
0      -1.5     -2.5
0      -2       -2.5
0      -1       -4.5

# Engine Firing Point
0      0        1



# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 10       40 169     40 159   59 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 11 10    40 159     40 129   59 129  59 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 12 11    40 159     40 129   59 129  59 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 13 12    40 129     40 109   59 109  59 129
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              4  5 14 13    40 109     40  89   59  89  59 109
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              5  6 15 14    40 69      40  78   59  78  59 69
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              6  7 16 15    40 55      40  19   59  19  59 55
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              7  8 16       40 19      40  0    59  19  


