# Name of Object
RETRO_ENGINE1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  18                 8             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0      0        -4
0      -1       -3
0      -1.5     -1.5
0      -2       0
0      -2       -2
0      -1.5     -3
0      -2       -3
0      -1       -4.5
0      0        -5

# Top Right Vertices
0      0        -4
0      -1       -3
0      -1.5     -1.5
0      -2       0
0      -2       -2
0      -1.5     -3
0      -2       -3
0      -1       -4.5

# Engine Firing Point
0      0        1



# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 10       20 169     20 159   39 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 11 10    20 159     20 129   39 129  39 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 12 11    20 159     20 129   39 129  39 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 13 12    20 129     20 109   39 109  39 129
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              4  5 14 13    20 109     20  89   39  89  39 109
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              5  6 15 14    20 109     20  89   39  89  39 109
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              6  7 16 15    20 59      20  19   39  19  39 59
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              7  8 16       20 19      20   0   39  19  


