# Name of Object
RETRO_ENGINE1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  12                 5             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0      0        -4
0      -1       -3
0      -2       0
0      -2       -2
0      -1.5     -4
0      0        -5

# Top Right Vertices
1      0        -4
1      -1       -3
1      -2       0
1      -2       -2
1      -1.5     -4

# Engine Firing Point
0      0        1



# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 7          0 169     0 159   19 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 8  7       0 159     0 129   19 129  19 159
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 9  8       0 129     0 109   19 109  19 129
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 10 9       0 109     0  89   19  89  19 109
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              4  5 10         0 89      0  79   19  89  


