# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  18                 8             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0       0
0       -1.5    -2
0       -3      -1.5
0       -3.5    0
0       -3      4
0       -5      0
0       -5      -3
0       -3      -5
0       0       -6


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       0
0       -1.5    -2
0       -3      -1.5
0       -3.5    0
0       -3      4
0       -5      0
0       -5      -3
0       -3      -5
0       0       -6




# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  1  7  8    210   0   210  38  249  38 249   0
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              9 17 16 10    210   0   249   0  249  38 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              1  2  6  7    210  38   210   0  249   0 249  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             10 16 15 11    210  38   249  38  249   0 210   0
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              2  3  5  6    210   0   210  38  249  38 249   0
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             11 15 14 12    210   0   249   0  249  38 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      3              3  4  5       210  38   249  38  249  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      3             12 14 13       210  38   249  38  249  38

