# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  12                 4             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0       0
0       -3      -3
0       -5      -9
0       -3.5    -8
0       -2      -5
0       0       -6


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       0
0       -3      -3
0       -5      -9
0       -3.5    -8
0       -2      -5
0       0       -6




# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  1  4  5    249   0   249  38  210  38 210   0
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              6 11 10  7    249   0   210   0  210  38 249  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              1  2  3  4    249  38   249   0  210   0 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              7 10  9  8    249  38   210  38  210   0 249  38

