# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  8                  2             0			1

# Vertex List -> X, Y, Z
0       0       2
0       2       0
0       0       -3
0       -2      0


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       2
0       2       0
0       0       -3
0       -2      0


# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  1  2  3    227   0   213  14  227  30 240  14
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              4  7  6  5    227   0   240  14  227  30 213  14


