# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  32                 8             0			1

# Vertex List -> X, Y, Z
0       0       2
0       0       -4
0       -2      -3
0       -2      0

0       0       2
0       5      -7
0       5      -10
0       0      -4

0       0       2
-4      4      -1
-4      4      -4
0       0      -4

0       0      2
4       4     -1
4       4     -4
0       0     -4


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       2
0       0       -4
0       -2      -3
0       -2      0

0       0       2
0       5      -7
0       5      -10
0       0      -4

0       0       2
-4      4      -1
-4      4      -4
0       0      -4

0       0      2
4       4     -1
4       4     -4
0       0     -4


# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              1  2  3  0    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             17 16 19 18    240   0   240  30  209  30 209   0

#Bottom fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              4  5  6  7    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             20 23 22 21    240   0   240  30  209  30 209   0

#Side fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              8  9 10 11    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             24 27 26 25    240   0   240  30  209  30 209   0

#Side fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             12 13 14 15    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             28 31 30 29    240   0   240  30  209  30 209   0

