# Name of Object
CYLINDER3
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  8                  4             0			1

# Vertex List -> X, Y, Z
# Bottom Vertices
0	0	0
0	0	1
0.866	0	-0.5
-0.866	0	-0.5

# Top Vertices
0	-2	0
0	-2	1
0.866	-2	-0.5
-0.866	-2	-0.5


# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    4               5  6  2  1    1  48     48   48      48    1       1     1
  0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    4               6  7  3  2   48  48     24   48      24    1      48     1
  0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    4               7  5  1  3   24  48      1   48       1    1      24     1

# Bottom
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               0  1  2      25   1      1   48      48   48
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               0  2  3      25   1      1   48      48   48
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               0  3  1      25   1      1   48      48   48

# Top
  0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               6  5  7      48  48      1   48      24   48
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               4  6  5      25   1      1   48      48   48
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               4  7  6      25   1      1   48      48   48
# 0           0        185 185 185  185 185 185     tree.bmp    tree.bmp    3               4  5  7      25   1      1   48      48   48
