# Name of Object
SHIP_SKULL
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  16                 7             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0       1
0      -2.5     0
0      -3       -0.1
0      -3       -3
0      -3       -5
0      -2.3     -6
0      -2       -9
0       0       -10

# Top Right Vertices
0       0       1
0      -2.5     0
0      -3       -0.1
0      -3.5     -3
0      -3       -5
0      -2.3     -6
0      -1       -9
0       0       -10




# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
# Sides
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              0  1 9          0  0     0 10   99 10
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              1  2 10 9       0 10     0 24   99 24    99 10
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              2  3 11 10      0 25     0 39   99 39    99 25
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              3  4 12 11      0 40     0 59   99 59    99 40
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              4  5 13 12      0 60     0 69   99 69    99 60
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    4              5  6 14 13      0 70     0 89   99 89    99 70
  0           0        185 185 185  185 185 185     ship_part.bmp  ship_part.bmp    3              6  7 14         0 89     0 99   99 89  


