// Particle Generator Descriptions
// FileVersion;
1;
// PGDescID;NumParticleEmitters;PGDFlags;
//   ParticleEmitter Def:
//   MatID;u1;v1;u2;v2;Density;RndVariation;DirX;DirY;DirZ;MinSpeed;MaxSpeed;Lifetime;MinSize;MaxSize;

// 1: greenish dot structure / argon
1; 2; NULL;
  395;0.000000;0.000000;0.500000;0.500000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 1000;  1500; 100; 2500;
  406;0.000000;0.000000;0.250000;0.250000;0.5; 0.05; 0.0; 0.0; -1.0;  100; 1000;   700;  80; 2000;
  //406;0.085000;0.085000;0.425000;0.425000;1.0; 0.05; 0.0; 0.0; -1.0;  100; 1000;   300;  80; 1000;


// 2: dark blue cloud structure / boron
2; 2; NULL;
  395;0.000000;0.500000;0.500000;1.000000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 1000; 1500; 100; 2500;
  406;0.000000;0.250000;0.250000;0.500000;0.75; 0.0; 0.0; 0.0; -1.0;  100; 1000;  700;  80; 2000;
  //410;0.085000;0.585000;0.425000;0.925000;1.0; 0.0; 0.0; 0.0; -1.0;  100; 1000;  400;  80; 1000;


// 3: green cloud structure / teladi
3; 2; NULL;
  395;0.500000;0.500000;1.000000;1.000000;0.5; 0.2; 0.0; 0.0; -1.0; 1000; 1000; 1500; 100; 2500;
  406;0.500000;0.000000;0.750000;0.250000;0.75; 0.1; 0.0; 0.0; -1.0;  100; 1000;  700;  80; 2000;
  //410;0.085000;0.585000;0.425000;0.925000;1.0; 0.0; 0.0; 0.0; -1.0;  100; 1000;  400;  80; 1000;

// 4: Red cloud structure / split
4; 2; NULL;
  395;0.500000;0.000000;1.000000;0.500000;0.5; 0.2; 0.0; 0.0; -1.0; 1000; 1000; 1500; 100; 2000;
  406;0.250000;0.000000;0.500000;0.250000;0.75; 0.0; 0.0; 0.0; -1.0;  100; 1000;  700; 80;  1800;
  //410;-0.085000;0.585000;-0.425000;0.085000;1.0; 0.0; 0.0; 0.0; -1.0;  100; 1000;  400; 80;  1000;

// 5: Yellow dots /paranid & xenon
5; 2; NULL;
  395;0.500000;0.500000;1.000000;1.000000;0.5; 0.15; 0.0; 0.0; -1.0; 1000; 1000; 1500; 100; 2500;
  406;0.250000;0.250000;0.500000;0.500000;0.75; 0.1;  0.0; 0.0; -1.0;  100; 1000;  700; 100; 1500;
  //410;-0.085000;0.585000;-0.425000;0.825000;1.0; 0.1;  0.0; 0.0; -1.0;  100; 1000;  400; 100; 1000;

// 6: Khaak 
6; 2; NULL;
  395;0.000000;0.000000;0.500000;0.500000;0.5; 0.2; 0.0; 0.0; -1.0; 1000; 1000; 1500; 100; 2500;
  406;0.000000;0.000000;0.250000;0.250000;0.75; 0.05; 0.0; 0.0; -1.0;  100; 1000;  700; 100; 2000;
  //410;0.085000;0.085000;0.425000;0.425000;1.0; 0.05; 0.0; 0.0; -1.0;  100; 1000;  400; 100; 15000;

// 7: Grey smoke 
7; 1; NULL;
  395;0.085000;0.085000;0.425000;0.425000;0.5; 0.3; 0.0; 0.0; -1.0; 1000; 1000; 2000; 200; 300;
  //406;0.085000;0.085000;0.425000;0.425000;1.0; 0.1; 0.0; 0.0; -1.0;  100; 1000;  500; 200; 250;

// 8: Plasma bullets (Grey smoke)
8; 1; NULL;
  //377;0.500000;0.500000;1.000000;1.000000;0.9; 0.3; 0.0; 0.0; -1.0; 0; 0; 200; 200; 300;
  406;0.500000;0.500000;1.000000;1.000000;0.5; 0.3; 0.0; 0.0; -1.0; 0; 0; 200; 200; 300;

// 9: Particle accelerator bullets (Grey smoke)
9; 1; NULL;
  406;0.000000;0.000000;0.250000;0.250000;0.5; 0.3; 0.0; 0.0; -1.0; 0; 0; 200; 200; 300;

// 10: Laser bullets (Grey smoke)
10; 1; NULL;
  406;0.000000;0.000000;0.250000;0.250000;0.5; 0.3; 0.0; 0.0; -1.0; 0; 0; 200; 200; 300;

// 11: Capital laser bullets (Grey smoke)
11; 1; NULL;
  406;0.250000;0.250000;0.500000;0.500000;0.5; 0.3; 0.0; 0.0; -1.0; 0; 0; 200; 200; 1000;
