// Effects.txt
// Effectdescriptions
1;
// Each description starts with the number of the effect
// effectnr;numelements;effectflags;
//     Each effect description element consists of the following:
//     flags;i3dflags;partdelay;partspeedmultiplier;
//     bodyid;minsize;maxsize;duration;rndsize;xoffset;yoffset;zoffset;lensflarenr;atten;halfspeed;time offset;
0;2;0;0;1.0; // Effect 0
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
     //%01011; 0.000; 0.100;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
        11; 0.000; 0.100;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.100;   -1; 0.000; 0.000; 0.000;-0.100;   7;   4; 0.40;    0;
1;1;0;0;1.0; // Effect 1 Rockets and drones/robots
    /EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
    /   11; 0.005; 0.01;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.015; 0.05;   -1; 0.100; 0.000; 0.000;0.00;  17;  10; 0.40;    0;
2;3;0;0;1.0; // Effect 2 paranid engine effect(yellow)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
    0x0d5; 0.000; 0.170;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.220;   -1; 0.100; 0.000; 0.000;-0.060;  10;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      115; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
3;5;0;0;1.0; // Effect 3 Khaak-Effekt
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.200;   -1; 0.100; 0.000; 0.000;-0.100;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.200;   -1; 0.100; 0.050;-0.150;-0.100;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.200;   -1; 0.100;-0.050;-0.150;-0.100;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.250;   -1; 0.070; 0.000;-0.100;-0.100;  11;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      116; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.75;    0;
4;3;0;0;1.0; // Effect 4 teladi engine effect(green)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.100;   -1; 0.100; 0.000; 0.000;-0.025;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.025;  12;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      117; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.75;    0;
5;3;0;0;1.0; // Effect 5 argon engine effect(bright blue)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.120;   -1; 0.150; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.050;  13;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      118; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
6;3;0;0;1.0; // Effect 6 split engine effect(red)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.000; 0.000;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.060;  14;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      119; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
7;3;0;0;1.0; // Effect 7 boron engine effect(dark blue)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.040; 0.000; 0.000;-0.050;  15;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      120; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
8;3;0;0;1.0; // Effect 8 xenon engine effect(yellow)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
      213; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.100; 0.000; 0.000;-0.100;  16;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      115; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
9;3;0;0;1.0; // Effect 9 - big paranid engine effect(yellow)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
      213; 0.000; 0.030;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.040;   -1; 0.100; 0.000; 0.000;-0.060;  10;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      115; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
10;3;0;0;1.0; // Effect 10 - big teladi engine effect(green)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.030;   -1; 0.100; 0.000; 0.000;-0.025;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.040;   -1; 0.100; 0.000; 0.000;-0.025;  12;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      117; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
11;3;0;0;1.0; // Effect 11 - big argon engine effect(bright blue)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.020;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.035;   -1; 0.100; 0.000; 0.000;-0.050;  13;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      118; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
12;3;0;0;1.0; // Effect 12 - big split engine effect(red)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.030;   -1; 0.150; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.040;   -1; 0.100; 0.000; 0.000;-0.050;  14;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      119; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
13;3;0;0;1.0; // Effect 13 - big boron engine effect(dark blue)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.015;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.040;   -1; 0.040; 0.000; 0.000;-0.050;  15;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      120; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
14;3;0;0;1.0; // Effect 14 - big xenon engine effect(yellow)
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
      213; 0.000; 0.030;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.040;   -1; 0.100; 0.000; 0.000;-0.100;  16;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      115; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;

15;3;0;0;1.0; // Effect 15 impact effect LS 
    //EEDF_RELATIVESIZE|EEDF_LENSFLARE|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
    //   -1; 0.003; 0.005; 1000; 0.005; 0.000; 0.000; 0.000;  18;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROWANDSHRINK|EEDF_FADEOUT|EEDF_BULLETROT; 0;
      457; 0.0; 0.2; 500; 0.100;     0;     0;       0;  -1;  30; 0.250;    0;//457
    EEDF_TIMEOUT|EEDF_FADEOUT|EEDF_CUT; 0;
     4273; 0.02; 0.02; 750; 0.100;     0;     0;      0;  -1;  30; 0.250;    0;//457
    EEDF_TIMEOUT|EEDF_LIGHT|EEDF_GROWANDSHRINK; 0;
      119; 0.0; 0.153; 500 ; 0.100;     0;     0;  0;  -1;   0; 0.750;    0;

16;3;0;0;1.0; // Effect 16 impact effect PR 
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4263; 0.005; 0.01; 1000; 0.000;     0;     0;     0;  -1;   0; 0.250;  0;
   
    EEDF_TIMEOUT|EEDF_GROWANDSHRINK|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
      564; 0.0; 0.2; 400; 0.100;     0;     0;     0;  -1;  30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_LIGHT|EEDF_GROWANDSHRINK; 0;
        4; 0.0; 0.153; 450 ; 0.100;     0;     0;  0;  -1;   0; 0.750;    0;
17;4;0;0;1.0; // Effect 17 impact effect PL
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_BULLETROT; 0;
      508; 0.01; 0.07; 2500; 0.01;     0;     0;     0;  -1;  30; 0.250;   300;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      586; 0.01; 0.15;  500; 0.05;     0;     0;     0;  -1;  30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
      201; 0.0; 0.2;  600; 0.0;     0;     0;      -500;  -1;  30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_LIGHT|EEDF_GROWANDSHRINK; 0;
        3; 0.0; 0.153; 2500 ; 0.100;     0;     0;  0;  -1;   0; 0.750;    0;
18;1;0;0;1.0; // Effect 18 impact effect Khaak
    //EEDF_RELATIVESIZE|EEDF_LENSFLARE|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
    //   -1; 0.002; 0.003; 1000; 0.005; 0.000; 0.000; 0.000;  21;  10; 0.250;    0;
    //EEDF_TIMEOUT|EEDF_FADEOUT; I3DF_2D;
    //  588; 0.01; 0.01; 1000; 0.100;     0;     0;   0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_FADEOUT|EEDF_CUT|EEDF_BULLETROT; 0;
     4276; 0.04; 0.04; 500; 0.00;     0;     0;      0;  -1;  30; 0.250;    0;//457

19;1;0;0;1.0; // Effect 19 impact effect mass driver
    //EEDF_TIMEOUT|EEDF_GROW; I3DF_2D;
    //  705; 0.002; 0.075; 150; 0.005;     0;     0;     0;  -1;  30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_FADEOUT|EEDF_GROW|EEDF_BULLETROT; 0;
      589; 0.0; 0.06; 600; 0.0;     0;     0;        0;  -1;  30; 0.250;    0;
    //EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
    // 4264; 0.01; 0.034; 1000; 0.000;     0;     0;     0;  -1;   0; 0.250; 0;
    //EEDF_TIMEOUT|EEDF_LIGHT|EEDF_GROWANDSHRINK; 0;
    //  118; 0.0; 0.153; 800 ; 0.100;     0;     0;  0;  -1;   0; 0.750;    0;
20;3;0;0;1.0; // Effect 20 small explosion (old)
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_2D;
      437; 0.002; 0.061; 2000; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_2D;
      438; 0.002; 0.061; 2000; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.020; 0.030;   -1; 0.005;     0;     0;     0;  10;  10; 0.250;    0;
21;6;0;0;1.0; // Effect 21 Cutscene Impact (Missile)
    EEDF_TIMEOUT|EEDF_CUT|EEDF_RANDOMROT; 0;
     4267; 0.01; 0.01; 3000; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_FADEOUT|EEDF_GROW; 0;
     4278; 0.02; 0.04; 1500; 0.00;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROWANDSHRINK|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
     241; 0.0; 0.35; 2000; 0.100;     0;     0;     0;  -1;   30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
     241; 0.0; 0.45; 500; 0.200;     0;     0;     0;  -1;   30; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
     241; 0.0; 0.50; 500; 0.400;     0;     0;     0;  -1;   30; 0.250;    300;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
     241; 0.0; 0.45; 500; 0.200;     0;     0;     0;  -1;   30; 0.250;    400;

22;3;0;0;1.0; // Effect 22 launch effect LS_ALPHA/BETA
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4251; 0.002; 0.061;  150; 0.100;     0;     0;   150;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.031;  150; 0.050;     0;     0;   250;  23;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        2; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
23;4;0;0;1.0; // Effect 23 bullet hit (old)
   EEDF_TIMEOUT|EEDF_CUT|EEDF_FADEOUT; 0;
     4274; 0.005; 0.005; 500; 0.200;     0;     0;      0;  -1;  0; 0.250;    0;//457
   EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
      587; 0.0; 0.5; 550; 0.100;     0;     0;     0;  -1;  0; 0.250;    0;//457
   EEDF_TIMEOUT|EEDF_GROWANDSHRINK|EEDF_FADEOUT|EEDF_RANDOMROT; 0;
      469; 0.0; 0.1; 600; 0.100;     0;     0;     0;  -1;  0; 0.250;    0;//457
   EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
      118; 0.002; 0.061;  650; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
   // EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
   //  4250; 0.002; 0.015;  300; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
   // EEDF_LENSFLARE|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
   //    -1; 0.002; 0.153; 1000; 0.005;     0;     0;     0;  23;  20; 0.250;    0;
24;3;0;0;1.0; // Effect 24 launch effect green PL A/B/G
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4252; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.015;  150; 0.005;     0;     0;   250;  25;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        3; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
25;3;0;0;1.0; // Effect 25 launch PR alpha
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4253; 0.002; 0.053;  150; 0.100;     0;     0;   250;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.011;  150; 0.050;     0;     0;   250;  24;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        4; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
26;1;0;0;1.0; // Effect 26 launch effect
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4251; 0.002; 0.046;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
27;2;0;0;1.0; // Effect 27 astronaut
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.050; 0.100;   -1; 0.100; 0.000; 0.000;-0.050;  -1;   0; 0.500;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.050; 0.200;   -1; 0.100; 0.000; 0.000;-0.100;  17;  10; 0.500;    0;
28;1;0;0;1.0; // Effect 28 launch khaak small
    //EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
    // 4255; 0.002; 0.012;  400; 0.100;     0;     0;   400;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       11; 0.002; 0.061;  400; 0.500;     0;     0;     0;  -1;   0; 0.250;    0;
29;1;0;0;1.0; // Effect 29 launch khaak medium
    //EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
    // 4256; 0.002; 0.012;  400; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       12; 0.002; 0.061;  400; 0.500;     0;     0;     0;  -1;   0; 0.250;    0;
30;1;0;0;1.0; // Effect 30 launch khaak big
    //EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
    // 4257; 0.002; 0.012;  400; 0.100;     0;     0;  2300;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       13; 0.002; 0.061;  400; 0.500;     0;     0;     0;  -1;   0; 0.250;    0;
31;3;0;0;1.0; // Effect 31 launch effect PR beta
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4258; 0.002; 0.057;  150; 0.100;     0;     0;   250;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.015;  150; 0.005;     0;     0;   250;  23;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        5; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
32;3;0;0;1.0; // Effect 32 launch effect PR gamma
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4259; 0.002; 0.061;  150; 0.100;     0;     0;   250;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.015;  150; 0.005;     0;     0;   250;  23;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        6; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
33;2;0;0;1.0; // Effect 33 launch effect LS gamma
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_CUT; 0;
     4260; 0.002; 0.061;  150; 0.100;     0;     0;   150;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
        7; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;
34;3;0;0;1.0; // Effect 34 launch effect FLASH
    EEDF_TIMEOUT|EEDF_CUT; 0;
     4261; 0.061; 0.061;  150; 0.100;     0;     0;   350;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.002; 0.015;  150; 0.005;     0;     0;   250;  23;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       10; 0.002; 0.061;  150; 0.100;     0;     0;     0;  -1;   0; 0.250;    0;

35;9;0;3000;4.0; // Effect 35 explosion definition M3-M5
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4263; 0.015; 0.061; 1500; 0.000;     0;     0;     0;  -1;   0; 0.250;  350;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4266; 0.015; 0.076; 2500; 0.000;     0;     0;     0;  -1;   0; 0.250;  150;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUT; 0;
     4490; 0.015; 0.030; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;  200;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4265; 0.610; 0.916; 1800; 0.100;     0;     0;     0;  -1;  10; 0.250;  100;
    //EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW;0;
    // 4271; 0.015  ; 0.038  ; 900; 0.000;     0;     0;     0;  -1;  10; 0.250;    0;
    //EEDF_TIMEOUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
    //  144; 0.000; 1.068; 1250; 0.000;     0;     0;     0;  -1;   0; 0.250;  500;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 1.068; 1.373; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 1.221; 1.831; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      470; 0.153; 1.831; 2500; 0.000;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_FADEOUT; I3DF_2D;
      466; 0.015; 0.153;  500; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       14; 0.153; 3.052; 300; 0.800;     0;     0;     0;  -1;   0; 0.250;   0;
36;4;0;0;1.0; // Effect 36 body explosion definition M3-M5
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUT|EEDF_FADEOUTBODY; 0;
     4262; 0.003; 0.011; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250; 2900;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4264; 0.014; 0.017; 5000; 0.000;     0;     0;     0;  -1;   0; 0.250; 3000;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 0.0; 1.2; 1000; 0.100;     0;     0;     0;  -1;  10; 0.250; 2900;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 0.0; 1.2; 1000; 0.100;     0;     0;     0;  -1;  10; 0.250; 2900;
37;12;0;0;1.0; // Effect 37 explosion definition M1/M2/TL/Stations
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUT; 0;
     4263; 0.153; 0.610; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;  300;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4262; 0.153; 0.381; 1000; 0.00;     0;     -3000;    -10000;  -1;   0; 0.250;  500;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4262; 0.153; 0.381; 1000; 0.000;     0;     0;     0;  -1;   0; 0.250;  1000;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4262; 0.153; 0.381; 1000; 0.000;     0;     3000;     10000;  -1;   0; 0.250; 800;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4265; 4.578; 9.155; 1800; 0.020;     0;     0;     0;  -1;  10; 0.250;    0;
    //EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
    // 4275; 0.0; 1.0; 1000; 0.020;     0;     0;     0;  -1;  10; 0.250;    0;
    
    EEDF_TIMEOUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
      144; 0.000;10.681; 1250; 0.000;     0;     0;     0;  -1;   0; 0.250;  500;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 7.629;15.259; 2000; 0.020;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 7.629;10.681; 2000; 0.020;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      470; 1.526;18.311; 2500; 0.000;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_FADEOUT; I3DF_2D;
      466; 0.153; 1.526;  500; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_LENSFLARE|EEDF_GROWANDSHRINK|EEDF_TIMEOUT; I3DF_HASLENSFLARE;
       -1; 0.015; 1.526; 1000; 0.000;     0;     0;     0;  27;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       14; 0.153; 10.052; 1000; 0.800;     0;     0;     0;  -1;   0; 0.250;    0;
38;2;0;0;1.0; // Effect 38 body explosion definition M1/M2/TL/Stations
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUTBODY; 0;
     4262; 0.031; 0.076; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250; 7000;
    EEDF_TIMEOUT|EEDF_CUT; 0;
     4269; 0.023; 0.023; 5000; 0.000;     0;     0;     0;  -1;   0; 0.250; 7100;
39;1;0;0;1.0; // Effect 39 Rocket explosion definition
    EEDF_TIMEOUT|EEDF_CUT|EEDF_FADOUT; 0;
     4262; 0.001; 0.001; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    //EEDF_TIMEOUT|EEDF_CUT|EEDF_FADEOUT|EEDF_GROW|EEDF_BULLETROT; 0;
    // 4268; 0.0; 0.018; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
40;11;0;3000;2.0; // Effect 35 explosion definition M6
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4263; 0.030; 0.100; 1500; 0.000;     0;     0;     0;  -1;   0; 0.250;  350;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4266; 0.030; 0.152; 2500; 0.000;     0;     0;     0;  -1;   0; 0.250;  150;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4262; 0.030; 0.076; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;  200;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4265; 1.220; 1.832; 1800; 0.100;     0;     0;     0;  -1;  10; 0.250;  100;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4271; 2.0  ; 2.0  ; 1800; 0.100;     0;     0;     0;  -1;  0; 0.250;  100;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
      144; 0.000; 2.136; 1250; 0.000;     0;     0;     0;  -1;   0; 0.250;  500;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 2.136; 2.746; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 2.442; 3.662; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      470; 0.306; 3.662; 2500; 0.000;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_FADEOUT; I3DF_2D;
      466; 0.030; 0.306;  500; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       14; 0.306; 6.104; 500; 0.800;     0;     0;     0;  -1;   0; 0.250;   0;
41;2;0;0;1.0; // Effect 36 body explosion definition M6
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUT|EEDF_FADEOUTBODY; 0;
     4262; 0.006; 0.022; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250; 3500;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4264; 0.028; 0.034; 5000; 0.000;     0;     0;     0;  -1;   0; 0.250; 3600;
42;9;0;0;1.0; // Effect 6 split engine effect(red) for 2 outlets
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  14;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  14;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  14;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  14;  10; 0.40;    0;
    
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      119; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
43;9;0;0;1.0; // Effect 43 argon engine effect(red) for 2 outlets
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  13;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  13;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  13;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  13;  10; 0.40;    0;
    
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      118; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;
44;9;0;0;1.0; // Effect 43 argon engine effect(red) for 2 outlets
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; -0.05;-0.060;  10;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; -0.05;-0.060;  10;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; -0.04; 0.05;-0.060;  10;  10; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE; I3DF_2D;
       11; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  -1;   0; 0.40;    0;
    EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
       -1; 0.000; 0.150;   -1; 0.150; 0.04; 0.05;-0.060;  10;  10; 0.40;    0;
    
    EEDF_SPEEDDEPENDENT|EEDF_LIGHT; 0;
      115; 0.153; 0.153;   -1; 0.100;     0;     0; -6553;  -1;   0; 0.750;    0;

45;2;0;0;4.0; // Effect 15 impact effect LS 
   
    /EEDF_RELATIVESIZE|EEDF_LIGHT|EEDF_GROWANDSHRINK;0;
    /    4; 0.1; 0.5; 1000 ; 0.0;     0;     0;  0;  -1;   20; 0;    0;	
    /EEDF_RELATIVESIZE|EEDF_LENSFLARE|EEDF_GROWANDSHRINK; I3DF_HASLENSFLARE;
    /    -1; 0.100; 0.50;  1000; 0.0; 0.0; 0.0;0.0;  14;  10; 0;    0;
    EEDF_RELATIVESIZE|EEDF_GROWANDSHRINK; 0;
      10209; 2.0; 5.0; 300; 0.99;     0;     -0.2;       0;  -1;  100; 0;    0;//457
    EEDF_RELATIVESIZE|EEDF_LIGHT|EEDF_GROWANDSHRINK;0;
          4; 2.0; 5.0; 300; 0.99;     0;     -0.2;       0;  14;  100; 0;    0;	
    

46;1;0;0;1.0; // Effect ship hyper dimension tunneling
    EEDF_TIMEOUT|EEDF_FADEOUT|EEDF_GROW|EEDF_CUT; 0;
      4791; 0.5; 3.0; 1500; 0.0;     0;     0;        0;  -1;  10; 0;    0;
      
//newforintro      
47;11;0;3000;2.0; // Effect 35 explosion definition M6
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4263; 0.030; 0.100; 1500; 0.000;     0;     0;     0;  -1;   0; 0.250;  350;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4266; 0.030; 0.152; 2500; 0.000;     0;     0;     0;  -1;   0; 0.250;  150;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4262; 0.030; 0.076; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250;  200;//4262
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
     4265; 1.220; 1.832; 1800; 0.100;     0;     0;     0;  -1;  10; 0.250;  100;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4271; 2.0  ; 2.0  ; 1800; 0.100;     0;     0;     0;  -1;  0; 0.250;  100;
    //EEDF_TIMEOUT|EEDF_GROW|EEDF_RANDOMROT|EEDF_FADEOUT; 0;
    //  144; 0.000; 2.136; 1250; 0.000;     0;     0;     0;  -1;   0; 0.250;  500;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 2.136; 2.746; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 2.442; 3.662; 2000; 0.100;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      470; 0.306; 3.662; 2500; 0.000;     0;     0;     0;  -1;  10; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_FADEOUT; I3DF_2D;
      466; 0.030; 0.306;  500; 0.000;     0;     0;     0;  -1;   0; 0.250;    0;
    EEDF_GROWANDSHRINK|EEDF_TIMEOUT|EEDF_LIGHT; 0;
       14; 0.306; 6.104; 500; 0.800;     0;     0;     0;  -1;   0; 0.250;   0;      
48;4;0;0;1.0; // Effect 48 default body explosion (Ware-Container!)
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW|EEDF_FADEOUT|EEDF_FADEOUTBODY; 0;
     4262; 0.003; 0.011; 2000; 0.000;     0;     0;     0;  -1;   0; 0.250; 0;
    EEDF_TIMEOUT|EEDF_CUT|EEDF_GROW; 0;
     4264; 0.014; 0.017; 5000; 0.000;     0;     0;     0;  -1;   0; 0.250; 100;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      751; 0.0; 1.2; 1000; 0.100;     0;     0;     0;  -1;  10; 0.250; 0;
    EEDF_TIMEOUT|EEDF_GROW|EEDF_FADEOUT; I3DF_2D;
      775; 0.0; 1.2; 1000; 0.100;     0;     0;     0;  -1;  10; 0.250; 100;
   
