1;
/second parameter is reduced bodyversion used for collision check, -1=no collisions
/                           bit 0x100 = force collision, ignore full transparent bodies
/bodyid;reducedbody;
390; 256;  / space flies are fully transparent, but must have a rapid box!
225; 256;  / bullet for wide area weapons must have a rapid box
71; 0;
77; 0;
11;-1;
79; 0;
875; 0;
320; 0;
822;-1; // factory spotlight
97;-1;  // warpgate vortex
710;-1;	// Nebula in station inner
529;-1;	// Nebula in station inner
580;-1;	// smoke
89;-1;	// engine effect
905;-1; // engine effect
912;-1;	// engine effect
773;-1;	// engine effect
770;-1;	// engine effect
779;-1;	// engine effect 
782;-1;	// engine effects 
783;-1;	// engine effects 
67;-1;	// engine effects 
102;-1;	// engine effects 
105;-1;	// engine effects 
108;-1;	// engine effects 
114;-1;	// engine effects 
127;-1;	// engine effects 
237;-1;	// engine effects 
239;-1;	// engine effects 
272;-1;	// engine effects 
273;-1;	// engine effects
566;-1; // engine effects
89;-1; // turret body
90;-1; // turret body
91;-1; // turret body
980;-1; // turret body
981;-1; // turret body
10350;0; // Khaak M0 (with generators embedded)
874;2; // station docking bay brackets
55;3; // Argon M5 Engines
909;2;	// Maco Wings
914;3;	// Boron Cockpit
915;3; // Argon M5 Cockpit
106;3;	// temporary: guns
107;3;	// temporary: guns type 2
111;3;	// temporary: gun barrel
375;3;  // gun barrel 2
906;-1;	// Dummy Body
