// BodyEffects
// Effect numbers used for explosion of a 3d body id
// 0 = no effect used, -1 = use default part body explosion effect defined for sector object
1;
// body nr; effect nr;
  0; 0;
 25;36;
 26;36;
 27;36;
 28;36;
180;36;
 72;-1;
 81;-1;
134;-1;
307;-1;
567;-1;
810;-1;
811;-1;
812;-1;
822;-1;
876;-1;
879;-1;
906;-1;
939;-1;
940;-1;
944;-1;
