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Канал Elite »
Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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wandour
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pinback wrote: |
I could definitely do with some help with the landing gear
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I havent tried to use any animations within FFDd3d, so yet i know nothing about it From what i've seen... i'll be needing some help with it to...
pinback wrote: |
I can import the model into max,then change it back to a vertice model.
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I'm not sure what you mean by that... from blender to max and back?
pinback wrote: |
Then I am assuming the landing gear and the doors have to be separated from the model? and the pivots added.But how do you do this in max?.ie which keys or icons do I press
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To separate part of the mesh go to the big right panel, select Polygon
http://i670.photobucket.com/albums/vv61/wandour/Fig01.jpg
then select the polygons on the model which you want to separate http://i670.photobucket.com/albums/vv61/wandour/Fig02.jpg¨
and click detach in the right panel
http://i670.photobucket.com/albums/vv61/wandour/Fig03.jpg
Now you got two separate objects and what remains is moving the pivot. This is also done in one of the many right panels...
http://i670.photobucket.com/albums/vv61/wandour/Fig04.jpg
...now you can move pivot of the selected object.
http://i670.photobucket.com/albums/vv61/wandour/Fig05.jpg
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Arn
705 EGP
     Рейтинг канала: 7(651) : 115 Posts: 6125 Location: Украина, Одесса Joined: 14 Oct 2007
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pinback
Thanks
wandour
1. Your model of the Imperial Courier seems to have too many polygons. How many polygons did you use for it? This quantity should be less than 2500.
2. Engines in your model are very similar to those ones which are used in modern air-crafts. And it doesn't suit for the concept of the space simulator.
3. To fasten engines to the hull one may use telescopic fastenings. This may solve animation problem concerned with engines rotation. It's OK, if only front part of engines will rotate while the rear part (with nozzles) will bee static
Good luck!
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wandour
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Arn wrote: |
1. Your model of the Imperial Courier seems to have too many polygons. How many polygons did you use for it? This quantity should be less than 2500.
2. Engines in your model are very similar to those ones which are used in modern air-crafts. And it doesn't suit for the concept of the space simulator.
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The Courier itself has 1370 poly. The Engines on the other hand have abour 2500 each and were taken from one of my older models just for the purpose of seeing how the animation works.
Arn wrote: |
3. To fasten engines to the hull one may use telescopic fastenings. This may solve animation problem concerned with engines rotation. It's OK, if only front part of engines will rotate while the rear part (with nozzles) will bee static
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This is a great idea. But how to do it? the engine rotation nor the extension animations are part of the model. And i don't know howto change them. So now entire exported 215/model.x extends and starts to rotate as in the original model when you retract the landing gear.
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pinback
76 EGP
 Рейтинг канала: 3(48) : 7 Posts: 64
Joined: 04 Dec 2008
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cheer's Wandour,that's explains a couple of points.
I will have another go at max3d over the weekend.
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wandour
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Terminal Tower & Signboard...
http://i670.photobucket.com/albums/vv61/wandour/Tower_1.jpg
http://i670.photobucket.com/albums/vv61/wandour/SignPost_1.jpg
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour wrote: |
Terminal Tower
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Nostalgia.. ZX-Spectrum... Academy: Tau Ceti..
I do not know why, but reminds me..
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились.. |
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wandour
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HeadHunter wrote: |
Nostalgia.. ZX-Spectrum... Academy: Tau Ceti..
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Well, i didn't wanted to go emotional but...
It was a long time ago, back in the turbulent year of 1989 when even I, a poor, underprivileged kid from the suburbs of Prague, got my first computer. From a dark cornershop in the worst part of city, owned by a wierd guy who never showed his face. For twenty chockolate bars, which at that time were more expensive than gold. I've brought home my very own weathered black box with grey rubber knobs. It had ZX-Spectrum written in white in the upper corner and in It i saw my future. From that day on i never left my basment...
...nowdays, 20 years later. I do sometimes go out for a drink.
Yeah, i'm bringing it back. The feel of the pioneer days of computer gaming it's 80'
Glad you like it
btw: HeadHunter, if it's not a rude question, howcome you know my own/home/native lingua used by only as many as 27 people on the whole world?
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wandour
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Hi agian...
trying to get sot some of it to you, so please try the link and if it works(first time i'm using megaupload) i'll upload more.
http://www.megaupload.com/?d=DCH2A9CO
it's the hangar.
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Arn
705 EGP
     Рейтинг канала: 7(651) : 115 Posts: 6125 Location: Украина, Одесса Joined: 14 Oct 2007
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wandour wrote: |
Well, i didn't wanted to go emotional but...
It was a long time ago, back in the turbulent year of 1989 when even I, a poor, underprivileged kid from the suburbs of Prague, got my first computer. From a dark cornershop in the worst part of city, owned by a wierd guy who never showed his face. For twenty chockolate bars, which at that time were more expensive than gold. I've brought home my very own weathered black box with grey rubber knobs. It had ZX-Spectrum written in white in the upper corner and in It i saw my future. From that day on i never left my basment...
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In USSR, at the end of 80th, Spektrum 48kb people independently assembling from details. For me was from the beginning of such and programs was loading from cassette tape recorder, and then I purchased drive appeared 5,25" and Spektrum 128! I remember now as I was then happy
Concerning a Courier...
Create only a model 56. Do there and hull and fastenings to engines and engines. Do animation of rotation of engines. And all this in folder 56.
Folder 215 not touch in general, it can be eliminated.
It probably while the most correct method
Last edited by Arn on 17:04 20-02-2009; edited 2 times in total |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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wandour, Arn
Good
I am very glad to see a Spectrums hardening people in our project.
wandour
In fact, I don't good-write in any language other than Russian ..
But I like to read in Czech and other similar languages.
Nothing unusual in this story, as you can see..
-------
wandour wrote: |
it's the hangar.
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Good
But it would be better (IMHO) all the same to make animated gates to the departure of ships (as in the original) .
And.. You painted depicted the Front_Door, but the hangars may be on the planets without an atmosphere.
(Anyone can attach files as I am, after a few months after registration.)
файл удален
file deleted
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 03:23 10-11-2009; edited 4 times in total |
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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HeadHunter wrote: |
But I like to read in Czech and other similar languages.
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Wow.. sounds great And what are those languages similar to Czech so much, that you are able to understand them?
HeadHunter wrote: |
Nothing unusual in this story, as you can see..
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O, yes, here in Russia we're having fun reading in Czech, Swahili, Sanskrit and other similar languages - nothing unusual, routine story..
HeadHunter wrote: |
And.. You painted the Front_Door, but the hangars may be on the planets without an atmosphere.
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So what? What the problem with the pained door on the planet without atmosphere?
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Pinocchio wrote: |
understand them?
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To a certain extent.
Even the Russian language more similar to Czech, as in Swahili.
I don't understand Swahili... absolutely. Therefore I can't write in Swahili.
(Otherwise, it will be very-very funny.)
Pinocchio wrote: |
nothing unusual, routine story
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In another sense.
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Pinocchio wrote: |
So what? What the problem with the pained door on the planet without atmosphere?
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I don't know... but.. this is Front-Door.. Street-Door?
Hmmmm...
It looks at the main entrance (for people) of an important building (airport? museum? corporation?).
добавлено спустя 7 минут:
Sorry for my English, if that
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 18:13 20-02-2009; edited 7 times in total |
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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HeadHunter wrote: |
I don't know... but.. this is Front-Door.. Street-Door?
Hmmmm...
It looks at the main entrance (for people) of an important building (airport? museum? corporation?).
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OK, I understood finally. The problem is due to door itself, you doubt that buildings on the planets without atmosphere can have doors. It depends on view of this door I mean if it looks like ordinary house door, then you are right. But if it is sluice, then it's OK.
By the way, are there any buildings on the planets without atmosphere? As far as I remember if atmosphere is absence, then all buildings are surrounded by the cupola... Am I right?
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Pinocchio wrote: |
As far as I remember if atmosphere is absence, then all buildings are surrounded by the cupola... Am I right?
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"Civilian" buildings - yes.
Factories and parts of the spaceport - no.
In my opinion, these hangars are the same everywhere.
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 18:43 20-02-2009; edited 2 times in total |
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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HeadHunter wrote: |
In my opinion, these hangars are the same everywhere.
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And they have ordinary looking doors?..
I guess every building should have door. For simplicity we can do all them as sluice, this will solve the problem.
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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wandour
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Ok, here's the rest for now>
Landing pads 1
http://www.megaupload.com/?d=C9FUVKM4
SignBoard
http://www.megaupload.com/?d=RZV1XN2T
SignPost
http://www.megaupload.com/?d=AMGK3NY0
Terminal tower
http://www.megaupload.com/?d=ULRG6MYY
HeadHunter wrote: |
It looks at the main entrance (for people)
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So? Even people need to get in, dont' they But i get it, i'll redo it more space look'a'like so even astronauts in spacesuits would be let in
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wandour
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HeadHunter wrote: |
In my opinion, these hangars are the same everywhere.
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From what i've seen, thes hangars are part of open landing pads and they are for police only. I assume that open landing pads are only on planets with atmosphere, but havent been everywhere
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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wandour wrote: |
so even astronauts in spacesuits would be let in
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There will be no astronauts in future, only cosmonauts And taikonauts may be
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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HeadHunter
2835 EGP
                  Рейтинг канала: 6(346) : 540 Posts: 16358 Location: The Dark Wheel Joined: 13 Dec 2005
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Pinocchio wrote: |
And they have ordinary looking doors?..
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wandour wrote: |
From what i've seen, thes hangars are part of open landing pads and they are for police only. I assume that open landing pads are only on planets with atmosphere, but havent been everywhere
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I'am sorry -
Lack of atmosphere is not important in this question.
There is a planets with the cupola and the atmosphere.
For example - Ross 154. Perhaps - just some of the world are dangerous for walking.
Pinocchio wrote: |
For simplicity we can do all them as sluice, this will solve the problem.
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Yes - less official, but more all-purpose(?).
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файл удален
file deleted
_________________ ..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
Last edited by HeadHunter on 03:23 10-11-2009; edited 1 time in total |
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Pinocchio
1900 EGP
           Рейтинг канала: 5(158) : 434 Posts: 7312 Location: Universita degli studi di Pale Joined: 17 May 2004
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HeadHunter wrote: |
Perhaps - just some of the world are dangerous for walking.
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Poisoned atmosphere
_________________ И пали ученики ниц, и воскликнули: Чудо!
- Да нет, - ответил он. - Я просто знаю, как это делается. |
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Канал Elite ->
Канал проекта Elite 3 под Direct 3D: «For English speaking users» |
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