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Канал Elite » Канал проекта Elite 3 под Direct 3D: «For English speaking users»
pinback
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Hi s20dan

just wanted to ask how you got the models into Blender,as I can't get Blender x importer to do anything?.
    Posted: 14:42 29-12-2008   
pinback
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Iam an idiot I've just realised what I've been doing wrong ctrl=f9 Улыбка

I also found you can use this 3d viewer http://www.teamxtcgames.com/3d_object_viewer.htm to view ffe3d
objects,then save as directx.Then Load the object into Blender.Gives a much better model with out the missing faces Улыбка

unfortunately it do's not work the other way round,so Iam still looking for a soulation for getting the models back in the game.

Panda no use as I don't have a copy 3dmax.

question for you:

size of the ship?

I know you got the 0-10 tons=1500-1700 polygons ect.
but has there been any agreed scale for the ship?.
    Posted: 15:04 30-12-2008   
HeadHunter
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pinback wrote:
I also found you can use this 3d viewer

Thanks Улыбка .

pinback wrote:
I know you got the 0-10 tons=1500-1700 polygons ect.


Round about:
(0-10) tons = (1500-1700) polygons,
(10-100) tons = (1700-2500) polygons,
(100-1000) tons = (2500-4300) polygons,
(1000-2425) tons = (4300-5700) polygons.


pinback wrote:
scale for the ship?

Scale? Metric scale? Озадачен


We imported original ship-models from the game... ...and:

Etalons:

3D-Rule (*.max)
http://www.elite-games.ru/conference/viewtopic.php?p=2090533#2090533
1m - blue, 5m - turquois, 10m - green, 50m & 100m - yellow.

Etalon-bar 100x10x1m (*.obj)
http://www.elite-games.ru/conference/viewtopic.php?p=2089495#2089495



And:


And Хы... :
http://www.elite-games.ru/conference/album_showpage.php?full=&pic_id=15979


pinback wrote:
ect.

What is "ect." ? Озадачен


==============
Screens:
http://radikal.ru/F/i052.radikal.ru/0812/a7/2e59229d009e.jpg.html
http://www.elite-games.ru/conference/album_pic.php?pic_id=15894
http://www.elite-games.ru/conference/album_pic.php?pic_id=15886
http://radikal.ru/F/i032.radikal.ru/0812/b6/6b4f622a16c3.jpg.html
http://radikal.ru/F/s42.radikal.ru/i095/0812/fb/4c6bf9bc53ed.jpg.html
http://radikal.ru/F/s55.radikal.ru/i148/0812/74/f92318a176fa.jpg.html
http://radikal.ru/F/i065.radikal.ru/0812/53/fa47d19a100e.jpg.html
http://www.elite-games.ru/conference/album_pic.php?pic_id=16046
http://www.elite-games.ru/conference/album_pic.php?pic_id=16047
http://www.elite-games.ru/conference/album_pic.php?pic_id=15999
http://www.elite-games.ru/conference/album_pic.php?pic_id=15989
http://www.elite-games.ru/conference/album_pic.php?pic_id=15990
http://www.elite-games.ru/conference/album_pic.php?pic_id=15997
http://www.elite-games.ru/conference/album_pic.php?pic_id=15927
http://www.elite-games.ru/conference/album_pic.php?pic_id=15928
http://www.elite-games.ru/conference/album_pic.php?pic_id=15929

(Eagle has some bugs now - some part of the old model)

Some concept-arts (spoiler) - you saw.. I think.. :
http://www.elite-games.ru/conference/viewtopic.php?p=2080049#2080049

добавлено спустя 32 минуты:
fixed.
_________________
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Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 18:53 30-12-2008; edited 13 times in total
    Posted: 16:01 30-12-2008   
DreamZzz
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Models must have same size as exported models.
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Космос лучше всего исследован научными фантастами
    Posted: 19:54 30-12-2008   
s20dan
 





pinback wrote:
...I also found you can use this 3d viewer http://www.teamxtcgames.com/3d_object_viewer.htm to view ffe3d
objects,then save as directx.Then Load the object into Blender.Gives a much better model with out the missing faces Улыбка....


Thats a nice find pinback, I'll have to try that one.

I too was unable to export a model from blender back to the game. Its just the exporter that Blender has. You can probably install the 3dsmax trial just to export your models.


I have a question about a model that I have made.
Im very new to modelling, so this might be a noob question Улыбка
I made the model by modifying the original WyvernExplorer model, and it has a problem where some of the panels are reflecting the wrong light.

For example, Some panels on the top reflect the light from the bottom and vice versa.
So if the sun is above the ship, you can see the reflection from the sun on the bottom of the ship, here is a pic:




Anyone know how I can fix this?

Cheers.


HeadHunter wrote:
what is ect?

ect/etc = From the Latin 'Et Cetra' to mean 'And Other Things' can also mean 'And many more' , 'and so on' ect ect Подмигиваю

Thanks, I thought so. Улыбка \HH

Last edited by HeadHunter on 21:43 30-12-2008; edited 1 time in total
    Posted: 21:28 30-12-2008   
HeadHunter
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I don't know now Озадачен .. It's really in-game bug.
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
    Posted: 23:07 30-12-2008   
s20dan
 





It only seems to happen when I use an original model and modify it.

If I make a model from scratch, then there doesn't seem to be any problem.
    Posted: 23:12 30-12-2008   
AlexD
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2s20dan:

Hmm... Strange set of textures... It differs from the rest too much.
_________________
тетрагидрометаноптерина макарена
метилентетрагидрофолата макарена
ЭЭЭЭЭ МАКАРЕНА
    Posted: 23:32 30-12-2008   
HeadHunter
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AlexD wrote:
It differs from the rest too much.

This is two very different model-styles.

s20dan wrote:
make a model from scratch

It's better, I think..
Let's see.
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
    Posted: 00:07 31-12-2008   
AlexD
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HeadHunter wrote:
This is two very different model-styles.

Russian and not russian. Гы-гы
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тетрагидрометаноптерина макарена
метилентетрагидрофолата макарена
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    Posted: 00:24 31-12-2008   
HeadHunter
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No.. Сонная вредина

s20dan improves the old models. Fresh appearance.
+New textures.
http://www.freewebs.com/s20dan/compilation.png

Arn and Jahell - this is more total(?) modifications, now.
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..

Last edited by HeadHunter on 01:19 31-12-2008; edited 8 times in total
    Posted: 00:48 31-12-2008   
pinback
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Thanks for the answer guys I think,I've got a better idea what to do now. Улыбка

Is that a wood tex on the wyvern s20dan. Хы...

your problem with panels could it be something to do with the normal being the wrong way around?.

That's a good idea about max ,I will look into that Супер!
    Posted: 01:53 31-12-2008   
s20dan
 





pinback wrote:
...
Is that a wood tex on the wyvern s20dan. Хы... ..


hehe, nah its my 'rusty metal gone wrong' texture Подмигиваю Just wawnted something on it quick to get it in the game, thats why they look cr#p hehe.

Quote:

your problem with panels could it be something to do with the normal being the wrong way around?.


Thanks I'll have a look at it.

AlexD wrote:

Hmm... Strange set of textures... It differs from the rest too much.


Hehe, interesting way of putting it. Yeah I know they are sh#t Подмигиваю I'll repost the model with working normals and some better textures later.

Last edited by HeadHunter on 22:15 31-12-2008; edited 2 times in total
    Posted: 02:34 31-12-2008   
AlexD
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s20dan wrote:
Yeah I know they are sh#t

This is not sh#t... quite... Улыбка
I saw the game ships painted similar way.
It just differs from original too much.
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тетрагидрометаноптерина макарена
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ЭЭЭЭЭ МАКАРЕНА

Last edited by HeadHunter on 22:20 31-12-2008; edited 2 times in total
    Posted: 08:37 31-12-2008   
HeadHunter
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Happy New Year!! Улыбка
_________________
..А поверх седых облаков
Синь - соколиная высь.
Здесь, под покровом небес
Мы родились..
    Posted: 01:53 01-01-2009   
s20dan
 





Happy new year guys.

Btw, I updated the textures and the model on that Wyvern, heres a pic:



It still needs some work, but what do you think of it?
    Posted: 20:48 01-01-2009   
AlexD
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Truly, too much more repeating textures. It looks not solid.
Rear engine looks good. Улыбка
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тетрагидрометаноптерина макарена
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ЭЭЭЭЭ МАКАРЕНА

Last edited by AlexD on 21:54 01-01-2009; edited 1 time in total
    Posted: 21:49 01-01-2009   
Arn
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s20dan

Hi! Подмигиваю Happy New Year!!!!

Please lay out the model on site, for us to download. we will look and find possible errors in geometry and will tell you that you need to do with it. It is very important to do it if you want to help in this project.
    Posted: 22:25 01-01-2009   
s20dan
 





Quote:
Please lay out the model on site, for us to download. we will look and find possible errors in geometry and will tell you that you need to do with it. It is very important to do it if you want to help in this project.


Hi. Thanks, I would very much like to help, but I am new to modelling so you just tell me what to do Подмигиваю

heres a link to the wyvern + engine. I included some low poly models too, but without textures.
http://www.freewebs.com/s20dan/wyvern.7z
    Posted: 00:27 02-01-2009   
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Nice going s2dan.

like the worn look of the ship. Улыбка

just looking at the pics,i would say the cockpit needs pull out of the model more and is the engine off set or is it just the angle of the pic?.

Happy new year everyone.
    Posted: 02:51 02-01-2009   
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