# NSO-1102e/OSW Bastille Class Destroyer

Manufacturer: DukeOmsk Ship works - Gagarin Cluster - Drake - Planet Omsk via Tereshkova L-Point

Length: 535 m
Weight: 388,209 t
Crew: 44 + 1
Manoeuvrability: Capital Ship
Speed: 1700 m/s

Drive:
improved military capital ship drive
LDS class 3

Defensive systems:
Point Defence Turrets
ECM Smart Decoy launcher
Auto repair 3
2 synchronized Military LDAs
Offensive systems:
Dual Antimatter enriched Wide Arc PBCs - ~16.5 km
Long Range Cannon (10 Shots) - ~ 23 km
Automated:
Firecon Sensor controlled, AM enr. Hvy. PBC turrets - ~10.5 km
Missiles Launchers:
48 Blast Wave Msl. - ~22 km
12 Tornado missiles - ~60 km
8 Fake Decoy missiles - ~ 40 km
6 seeker mines - ~ 15 km
8 Anti-Fighter Missiles - ~ 60 km

Frag Value: 8
credited to the opposing team / opponent
decremented on Friendly fire

The Relentless Hunter

Best used as station defence and in the search and destroy roll to hunt down and destroy interceptor/ bomber attack wings.

The Black Buzzard has a high cruising speed, respectable firepower and a good selection of missile weapons. Although smaller and more manoeuvrable than the Guillotine class destroyer she still requires a good pilot who can handle inertia well

Notable are the two Firecon sensor controlled turrets: They are Antimatter enriched heavy PBCs.

The slower you move the better the Firecon sensors work!
A Black Buzzard Captain can actually stop his ship for a few moments when surrounded by a horde of fighters!

Three Missile systems provide good defence against fighters:
Fake decoy missiles look and sound like a smart decoy. Many fighter pilots have been fooled by this disguise more than once.
Seeker mines not only damage a fighter heavily, but also disrupt it for a second or two and make it an easier target for the Firecons.
The Anti-fighter missiles are fast, and extremely agile for long range defence against fighters

The 48 Blast Wave missiles are ideal to attack bombers and interceptors who try to hide in tunnels and hollow asteroids. The missiles large blast radius can often reach an enemy deep inside a tunnel. Fired in numbers they can devastate an incoming wing of attackers.
When fired in multiple low count volleys they may overwhelm a stations PDT missile defence but they often explode ineffectively upon hitting the blast wave of a leading missile.

To rearm and repair your ship to full capacity dock at your station or base
Docking to an engineer utility ship will reload you by 60%.