What's new in the stars! calculator v. 3.06 (Changes since v. 3.05) :

New features
 - save and load
 - autoload (automatically load previously saved data at startup)

Bugfixes (by Raven):
 - all (I hope ;) ) bugs in Planet Value tab fixed. Planet Value is
   now calculated properly (thanks to Stuart Douglas for his help)

What's new in the stars! calculator v. 3.05 (Changes since v. 3.04) :

Bugfixes (by Raven):
 - IS Colonist transport bug fixed (thanks to Kai Spitzley for noticing it)
 - taborders now work properly

Added features to existing calcs (by Raven):
 - You can now calculate how many IS colonists will arrive at destination
 - Propability of a mass overgated ship will vanish


What's new in the stars! calculator v. 3.04 (Changes since v. 3.03) :

New Calculation (by Raven):
 - Ground Combat

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What's new in the stars! calculator v. 3.03 (Changes since v. 3.021) :

New Calculation (by Raven):
 - Ships attractivness

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What's new in the stars! calculator v. 3.021 (Changes since v. 3.02) :

Bugfixes (by Raven) :
 - Large fonts bug fixed. All controls are now visible when using
Large fonts.

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What's new in the stars! calculator v. 3.02 (Changes since v. 3.01) :

Added features :
 - Added "Unlock MT Toys" feature, which makes some MT toys available in calculations.

Calculation Improvements :
 - Fixed very minor problem with AR colonist XPort min. values

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What's new in the stars! calculator v. 3.01 (Changes since v. 3.0) :

Layout improvements
 - Added check box for disabling the auto-drop behaviour of the navigation combo box

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What's new in the stars! calculator v. 3.0 (Changes since v. 2.5) :


New Calculations :
 - Bombing
 - Overgating
 - Calculator

Added features to existing calcs :
 - Beam deflector effect on beam weapons
 - Find Best warp button for Mineral Packets

Major changes :
 - Cloaking completely redesigned to allow any ship/fleet design

Calculation improvements :
 - 250% limit on Capacitors for Beam Weapon Damage
 - Max range now taken into account for Beam weapon damage
 - Beam weapon damage for gattling type guns corrected.
 - AR Colonist transport 22k minimum
 - Cloaking now 100% accurate
 - Fuel Usage accuracy improved
 - Mineral Packet decay corrected
 - HE PRT checkbox for resources added

Other improvements :
 - Interception : Small Layout improvement
 - Minesweeping : Small Layout improvement

Bugfixes :
 - Division by zero ("invalid floating point operation") in damage repairing fixed
 - Jamming/Computers : No more weird values when no torp selected
 - AR penetrating scanning range didn't change when setting starbase to non-US/DS

Other new stuff :
 - New, easier to use layout (no more tabbed pages)
 - Completely compatible with win32s
 - Complete Help file